Add: Difference between revisions

From Elwiki
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| {{CZ}} {{CZ}} {{CZ}} {{CZ}}
| {{CZ}} {{CZ}} {{CZ}} {{CZ}}
| Basic combo which blasts targets upwards.
| Basic combo which blasts targets upwards.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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{{CZ}} Physical Damage 100%<br>
{{CZ}} Physical Damage 100%<br>
Line 68: Line 69:
| {{CZ}} {{CZ}} {{CZ}} {{CX}}  
| {{CZ}} {{CZ}} {{CZ}} {{CX}}  
| Basic combo ending with a twirl of dynamos that turns opponents around without knocking down.
| Basic combo ending with a twirl of dynamos that turns opponents around without knocking down.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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{{CZ}} Physical Damage 100%<br>
{{CZ}} Physical Damage 100%<br>
Line 76: Line 78:
| {{CZ}} {{CZ}} {{CX}} {{CX}}
| {{CZ}} {{CZ}} {{CX}} {{CX}}
| Combo which lifts target midway and throws them.
| Combo which lifts target midway and throws them.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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{{CZ}} Physical Damage 100%<br>
{{CZ}} Physical Damage 100%<br>
Line 84: Line 87:
| {{CX}} {{CX}} {{CX}}
| {{CX}} {{CX}} {{CX}}
| Combo which the Dynamos form a energy cannon and Add kicks three electrical blasts and knocks down the target.
| Combo which the Dynamos form a energy cannon and Add kicks three electrical blasts and knocks down the target.
*12/26/2013 KR
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
**Command speed becomes slightly faster
*12/26/2013 KR: Command speed becomes slightly faster.
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{{CX}} Magical Damage 175%<br>
{{CX}} Magical Damage 175%<br>
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| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}}
| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}}
| Combo which Add kicks 2 blasts and dashes in to give targets a continuous electric shock.
| Combo which Add kicks 2 blasts and dashes in to give targets a continuous electric shock.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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{{CX}} Magical Damage 175%<br>
{{CX}} Magical Damage 175%<br>
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| {{CU}} {{CZ}}  
| {{CU}} {{CZ}}  
| Uses dynamos to create a high frequency which continuously damages targets.
| Uses dynamos to create a high frequency which continuously damages targets by holding down Z.
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{{CU}} <br>
{{CU}} <br>
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| {{CDR}} {{CZ}} {{CZ}} {{CZ}}
| {{CDR}} {{CZ}} {{CZ}} {{CZ}}
| Running Combo which pushes enemies then throws them.
| Running Combo which pushes enemies then throws them at the final hit.
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{{CDR}} <br>
{{CDR}} <br>
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| {{CDR}} {{CX}} {{CX}} {{CX}}  
| {{CDR}} {{CX}} {{CX}} {{CX}}  
| Teleports behind target and throws them.
| Teleports behind target and throws them at the final hit.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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{{CDR}} <br>
{{CDR}} <br>
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| {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}}
| {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}}
| Triple particle blasts in the air.
| Triple particle blasts in the air without knocking down.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*Recently KR: Ability to trigger DP combos removed.
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{{CDR}}{{CU}} <br>
{{CDR}}{{CU}} <br>
Line 137: Line 144:
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| {{CDR}} {{CU}} {{CX}} [HOLD{{CX}}]
| {{CDR}} {{CU}} {{CX}} [HOLD{{CX}}]
| Single frequency hit that bounces Add and followed by a charged blast shot.
| Single frequency hit that bounces Add and followed by a blast shot. Holding down X charges for a bigger shot.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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{{CDR}}{{CU}}<br>
{{CDR}}{{CU}}<br>