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Elwikinasod (talk | contribs) (→Combos) |
Elwikinasod (talk | contribs) (→Combos) |
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| {{CZ}} {{CZ}} {{CZ}} {{CZ}} | | {{CZ}} {{CZ}} {{CZ}} {{CZ}} | ||
| Basic combo which blasts targets upwards. | | Basic combo which blasts targets upwards. | ||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | |||
| | | | ||
{{CZ}} Physical Damage 100%<br> | {{CZ}} Physical Damage 100%<br> | ||
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| {{CZ}} {{CZ}} {{CZ}} {{CX}} | | {{CZ}} {{CZ}} {{CZ}} {{CX}} | ||
| Basic combo ending with a twirl of dynamos that turns opponents around without knocking down. | | Basic combo ending with a twirl of dynamos that turns opponents around without knocking down. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | |||
| | | | ||
{{CZ}} Physical Damage 100%<br> | {{CZ}} Physical Damage 100%<br> | ||
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| {{CZ}} {{CZ}} {{CX}} {{CX}} | | {{CZ}} {{CZ}} {{CX}} {{CX}} | ||
| Combo which lifts target midway and throws them. | | Combo which lifts target midway and throws them. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | |||
| | | | ||
{{CZ}} Physical Damage 100%<br> | {{CZ}} Physical Damage 100%<br> | ||
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| {{CX}} {{CX}} {{CX}} | | {{CX}} {{CX}} {{CX}} | ||
| Combo which the Dynamos form a energy cannon and Add kicks three electrical blasts and knocks down the target. | | Combo which the Dynamos form a energy cannon and Add kicks three electrical blasts and knocks down the target. | ||
*12/26/2013 KR | *After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | ||
*12/26/2013 KR: Command speed becomes slightly faster. | |||
| | | | ||
{{CX}} Magical Damage 175%<br> | {{CX}} Magical Damage 175%<br> | ||
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| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}} | | {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}} | ||
| Combo which Add kicks 2 blasts and dashes in to give targets a continuous electric shock. | | Combo which Add kicks 2 blasts and dashes in to give targets a continuous electric shock. | ||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | |||
| | | | ||
{{CX}} Magical Damage 175%<br> | {{CX}} Magical Damage 175%<br> | ||
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|- | |- | ||
| {{CU}} {{CZ}} | | {{CU}} {{CZ}} | ||
| Uses dynamos to create a high frequency which continuously damages targets. | | Uses dynamos to create a high frequency which continuously damages targets by holding down Z. | ||
| | | | ||
{{CU}} <br> | {{CU}} <br> | ||
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|- | |- | ||
| {{CDR}} {{CZ}} {{CZ}} {{CZ}} | | {{CDR}} {{CZ}} {{CZ}} {{CZ}} | ||
| Running Combo which pushes enemies then throws them. | | Running Combo which pushes enemies then throws them at the final hit. | ||
| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
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|- | |- | ||
| {{CDR}} {{CX}} {{CX}} {{CX}} | | {{CDR}} {{CX}} {{CX}} {{CX}} | ||
| Teleports behind target and throws them. | | Teleports behind target and throws them at the final hit. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | |||
| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
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|- | |- | ||
| {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}} | | {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}} | ||
| Triple particle blasts in the air. | | Triple particle blasts in the air without knocking down. | ||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | |||
*Recently KR: Ability to trigger DP combos removed. | |||
| | | | ||
{{CDR}}{{CU}} <br> | {{CDR}}{{CU}} <br> | ||
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|- | |- | ||
| {{CDR}} {{CU}} {{CX}} [HOLD{{CX}}] | | {{CDR}} {{CU}} {{CX}} [HOLD{{CX}}] | ||
| Single frequency hit that bounces Add and followed by a | | Single frequency hit that bounces Add and followed by a blast shot. Holding down X charges for a bigger shot. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | |||
| | | | ||
{{CDR}}{{CU}}<br> | {{CDR}}{{CU}}<br> |