Add/de: Difference between revisions

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! width="17%" | Dungeon Modifier
! width="17%" | Dungeon Modifier
|-
|-
| {{CZ}} {{CZ}} {{CZ}} {{CZ}}
| {{CY}} {{CY}} {{CY}} {{CY}}
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
|  
|  
{{CZ}} Physical Damage 100%<br>
{{CY}} Physical Damage 100%<br>
{{CZ}} Physical Damage 135%<br>
{{CY}} Physical Damage 135%<br>
{{CZ}} Physical Damage 50% x2<br>
{{CY}} Physical Damage 50% x2<br>
{{CZ}} Physical Damage 135%
{{CY}} Physical Damage 135%
|  
|  
{{CZ}} 1.25<br>
{{CY}} 1.25<br>
{{CZ}} 1.25<br>
{{CY}} 1.25<br>
{{CZ}} 1.25 x2<br>
{{CY}} 1.25 x2<br>
{{CZ}} 1.25
{{CY}} 1.25
|-
|-
| {{CZ}} {{CZ}} {{CZ}} {{CX}}  
| {{CY}} {{CY}} {{CY}} {{CX}}  
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|  
|  
{{CZ}} Physical Damage 100%<br>
{{CY}} Physical Damage 100%<br>
{{CZ}} Physical Damage 135%<br>
{{CY}} Physical Damage 135%<br>
{{CZ}} Physical Damage 50% x2<br>
{{CY}} Physical Damage 50% x2<br>
{{CX}} Physical Damage 150%
{{CX}} Physical Damage 150%
|  
|  
{{CZ}} 1.25<br>
{{CY}} 1.25<br>
{{CZ}} 1.25<br>
{{CY}} 1.25<br>
{{CZ}} 1.25 x2<br>
{{CY}} 1.25 x2<br>
{{CX}} 1.25
{{CX}} 1.25
|-
|-
| {{CZ}} {{CZ}} {{CX}} {{CX}}
| {{CY}} {{CY}} {{CX}} {{CX}}
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|  
|  
{{CZ}} Physical Damage 100%<br>
{{CY}} Physical Damage 100%<br>
{{CZ}} Physical Damage 135%<br>
{{CY}} Physical Damage 135%<br>
{{CX}} Magical Damage 135% x2<br>
{{CX}} Magical Damage 135% x2<br>
{{CX}} Magical Damage 135%
{{CX}} Magical Damage 135%
|  
|  
{{CZ}} 1.25<br>
{{CY}} 1.25<br>
{{CZ}} 1.25<br>
{{CY}} 1.25<br>
{{CX}} 1 x2<br>
{{CX}} 1 x2<br>
{{CX}} 1
{{CX}} 1
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{{CX}} 1
{{CX}} 1
|-
|-
| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}}
| {{CX}} {{CX}} {{CY}} {{CY}} ~ {{CY}}
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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{{CX}} Magical Damage 175%<br>
{{CX}} Magical Damage 175%<br>
{{CX}} Magical Damage 175%<br>  
{{CX}} Magical Damage 175%<br>  
{{CZ}} Physical Damage 50% x2<br>
{{CY}} Physical Damage 50% x2<br>
{{CZ}} Magical Damage 135% x2~9<br>
{{CY}} Magical Damage 135% x2~9<br>
{{CZ}} Magical Damage 50%
{{CY}} Magical Damage 50%
|  
|  
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1<br>  
{{CX}} 1<br>  
{{CZ}} 1.25 x2<br>
{{CY}} 1.25 x2<br>
{{CZ}} 1 x2~9<br>
{{CY}} 1 x2~9<br>
{{CZ}} 1
{{CY}} 1
|-
|-
| {{CU}} {{CZ}}  
| {{CU}} {{CY}}  
| Uses dynamos to create a high frequency which continuously damages targets.
| Uses dynamos to create a high frequency which continuously damages targets.
|  
|  
{{CU}} <br>
{{CU}} <br>
{{CZ}} Physical Damage 100%
{{CY}} Physical Damage 100%
|  
|  
{{CU}} <br>
{{CU}} <br>
{{CZ}} 1.25
{{CY}} 1.25
|-
|-
| {{CU}} {{CX}}
| {{CU}} {{CX}}
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{{CX}} 1 x3
{{CX}} 1 x3
|-
|-
| {{CDR}} {{CZ}} {{CZ}} {{CZ}}
| {{CDR}} {{CY}} {{CY}} {{CY}}
| Pushes targets forward with a frequency hit and lifts targets, then blast them away.
| Pushes targets forward with a frequency hit and lifts targets, then blast them away.
|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} Physical Damage 50% x4<br>
{{CY}} Physical Damage 50% x4<br>
{{CZ}} Magical Damage 200%<br>
{{CY}} Magical Damage 200%<br>
{{CZ}} Physical Damage 400%
{{CY}} Physical Damage 400%
|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 1.25 x4<br>
{{CY}} 1.25 x4<br>
{{CZ}} 1<br>
{{CY}} 1<br>
{{CZ}} 1.25
{{CY}} 1.25
|-
|-
| {{CDR}} {{CX}} {{CX}} {{CX}}  
| {{CDR}} {{CX}} {{CX}} {{CX}}  
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{{CX}} 1.25
{{CX}} 1.25
|-
|-
| {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}}
| {{CDR}} {{CU}} {{CY}} {{CY}} {{CY}}
| Triple particle blasts in the air without knocking down.
| Triple particle blasts in the air without knocking down.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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|
|
{{CDR}}{{CU}} <br>
{{CDR}}{{CU}} <br>
{{CZ}} Magical Damage 120% <br>
{{CY}} Magical Damage 120% <br>
{{CZ}} Magical Damage 120% <br>
{{CY}} Magical Damage 120% <br>
{{CZ}} Magical Damage 120%
{{CY}} Magical Damage 120%
|
|
{{CDR}}{{CU}} <br>
{{CDR}}{{CU}} <br>
{{CZ}} 1<br>
{{CY}} 1<br>
{{CZ}} 1<br>
{{CY}} 1<br>
{{CZ}} 1
{{CY}} 1
|-
|-
| {{CDR}} {{CU}} {{CX}} [HOLD{{CX}}]
| {{CDR}} {{CU}} {{CX}} [Halten {{CX}}]
| Single frequency hit that let Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
| Single frequency hit that let Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.