Mana Steal: Difference between revisions

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! Skill Level !! Level Required !! Mana drained !! Max hit enemies !! MP Usage !! Cooldown
! Skill Level !! Level Required !! Mana drained !! Maximum number of targets !! MP Usage !! Cooldown
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| align="left" | 1 || rowspan="2" | 15 || 15 || rowspan="20" | 2 || rowspan="20" | 10 MP || rowspan="20" | 10 Seconds
| align="left" | 1 || rowspan="2" | 15 || 15 || rowspan="20" | 2 || rowspan="20" | 10 MP || rowspan="20" | 10 Seconds
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== Tips and Details  ==
== Tips and Details  ==
*'''Mana Steal''''s range is approximately 4 meters, which is comparable to that of [[Death Field]]'s range.
*'''Mana Steal''''s range is approximately 4 meters, which is comparable to that of [[Death Field]]'s range.
*Mana Steal does not do damage,  but causes the target(s) to flinch and can still activate on-hit effects such as Secret Dungeon Weapon effects (Dragonic's Fireworks or Glitter Amethyst's Curse Cloud for example).
*'''Mana Steal''' does not do damage,  but causes the target(s) to flinch and can still activate on-hit effects such as Secret Dungeon Weapon effects (Dragonic's Fireworks or Glitter Amethyst's Curse Cloud for example).
*Mana Steal has a KD value of 0, but is still capable of inducing KD if used at the end of a combo.
*'''Mana Steal''' has a KD value of 0, but is still capable of inducing KD if used at the end of a combo. This happens because you have either:
*This happens because you have either:
**Breached the KD limit, then used Mana Steal.
**Breached the KD limit, then used Mana Steal.
**Reached the KD limit, then used Mana Steal.
**Reached the KD limit, then used Mana Steal.