Dark Magician: Difference between revisions

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=== Speciality  ===
=== Speciality  ===


Upon advancing to Dark Mage , you acquire new ways of chaining your combos , new powerful skills that will benefit you and your party , such as debuffing , and disabling players from using skills in PvP.
Dark Mage is a close range magic user that relies on chaining combo and dark plasma ball to deal high damage.


=== Background  ===
=== Background  ===
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| '''Skill Description:'''  
| '''Skill Description:'''  
| Aisha projects 3 spinning fireballs that does damage on surrounding enemies. Can be used in the air too.
| Aisha projects 3 spinning fireballs that does damage on surrounding enemies. Can be used in the air too.
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| '''Skill Mastery:'''  
| '''Skill Mastery:'''  
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| '''Info:'''  
| '''Info:'''  
| General Aisha's skill for 1st job. It can be useful in PVP to interrupt players chasing after you, do decent damage on one target, or attacking things above you, ( Very useful in killing annoying wvyerns and flying dragons)  Get it if you want.
| General Aisha's skill for 1st job. It can be useful in PVP to interrupt players chasing after you, do decent damage on one target, attacking things above you, or attack flying targets.
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| '''Info:'''  
| '''Info:'''  
| Not really useful. In PvE it's useful on mobs that don't move, but , players in PvP are not stupid enough to stay inside the cloud after the first hit. Besides, the poison does not do satisfactory damage. Get Death Field ( locked skill ) instead of this , because Death Field offers debuff( decrease movement speed by 50% and disable the usage of skills ) , higher damage , and wider range.
| Not really useful. In PvE it's useful on mobs that don't move, but players in PvP are not stupid enough to stay inside the cloud after the first hit. Besides, the poison does not do satisfactory damage. Most Dark Mages choose to avoid this skill.
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| '''Skill Mastery:'''  
| '''Skill Mastery:'''  
| '''(5SP)''' Deals '''128% damage per hit, during awakening, damage decreased to 105%, but the amount of lasers are 5 , 3 pointing forward , and 2 pointing outward.
| '''(5SP)''' Deals 128% damage per hit. During awakening, damage decreased to 105% per hit, but the amount of lasers are increased to 5. 3 pointing forward, and 2 pointing outward.
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| '''Prerequisites:'''  
| '''Prerequisites:'''  
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| '''Skill Mastery:'''  
| '''Skill Mastery:'''  
| '''(5SP)''' Deals 414% per hit from the dark wave, and gets inflicted with aged status that decreased overall performance by 40% , and their MP is being drained continously for 15 seconds.
| '''(5SP)''' Deals 414% per hit from the dark wave, and gets inflicted with aged status that decreased overall performance by 40% , and their MP is being drained continuously for 15 seconds.
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| '''Prerequisites:'''  
| '''Prerequisites:'''  
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| '''Info:'''  
| '''Info:'''  
| Its range is simillar to Meteor Call, yet bigger and hits much faster, decreasing chance of forced knockdown. Its debuff is super painful and often makes players relying on MP for attacks scream in pain. Useful for PvP, very situational in PvE. Requires aim. Recommended to get it if you have no other skills to add.
| Its range is similar to Meteor Call, yet bigger and hits much faster, decreasing chance of forced knockdown. Its debuff is super painful and often makes players relying on MP for attacks scream in pain. Useful for PvP, very situational in PvE. Requires aim. Recommended to get it if you have no other skills to add.
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