Thousand Star: Difference between revisions

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<div style="float: right;">{{#ev:youtube|s5i1A_aAiiE|300}}</div>
<div style="float: right;">{{#ev:youtube|s5i1A_aAiiE|300}}</div>
== Description<br>  ==
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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== Prerequisites  ==


{{PreStart}}
== Requirements  ==
{{PreRow|Class=Code Electra|Master=5|SP=65|Skill=-|Req=-}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreEnd}}
|-
<br>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Requirement'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Skill Requirement'''
|-
| [[Code Electra]]
| <center>Lv5</center>
| <center>65 SP</center>
| <center>[[Skill Quest]]</center>
|}
 


== Skill Information ==
== Skill Information ==
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{| cellspacing="0" cellpadding="6" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="6" border="1" width="0" style="border-collapse: collapse;"
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|-
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Skill Level  
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level  
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Number of Stars
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Number of Stars
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Magic Damage  
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Magic Damage  
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | CD <br>
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Mass Release Damage
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Mass Release CD <br>
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | MP Usage 
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | MP
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Cooldown
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Mass Release Cooldown
|-
|-
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 1  
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 100
| rowspan="5" align="center" style="border-style: solid; border-width: 1px;" | 100
| style="border-style: solid; border-width: 1px;" | 61% per star
| style="border-style: solid; border-width: 1px;" |  
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 30 seconds
| style="border-style: solid; border-width: 1px;" |
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 5 seconds
| rowspan="5" align="center" style="border-style: solid; border-width: 1px;" | 250 MP
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 300
| rowspan="5" align="center" style="border-style: solid; border-width: 1px;" | 30 Seconds
| rowspan="5" align="center" style="border-style: solid; border-width: 1px;" | 5 Seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 73% per star
| style="border-style: solid; border-width: 1px;" |  
| style="border-style: solid; border-width: 1px;" |
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 85% per star
| style="border-style: solid; border-width: 1px;" |
| style="border-style: solid; border-width: 1px;" |
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 97% per star
| style="border-style: solid; border-width: 1px;" |  
| style="border-style: solid; border-width: 1px;" |
|-
|-
| style="border-style: solid; border-width: 1px;" | 5(M)
| style="border-style: solid; border-width: 1px;" | 5(M)
| style="border-style: solid; border-width: 1px;" | 116% per star
| style="border-style: solid; border-width: 1px;" | 57% Per Star
|-
| style="border-style: solid; border-width: 1px;" | 116% Per Star
| style="border-style: solid; border-width: 1px;" | 6
| style="border-style: solid; border-width: 1px;" | 134% per star
|}
|}


== Tips and Details ==
== Tips and Details ==
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*The gear stays active indefinitely, disappearing only when its ammunition is exhausted.
*The gear stays active indefinitely, disappearing only when its ammunition is exhausted.
**After the 3/29/12 server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
**After the 3/29/12 server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
**The Damage decreased from 116% to 57% and mp consumed from 300 MP to 250 MP.


== Trivia ==
== Trivia ==