Atomic Shield: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*Maximum of 1 shield at a time. | *Maximum of 1 shield at a time. | ||
* | *Enemies inside the area of the shield will receive increased damage from you and allies for the duration, making this skill quite a powerful tool in both PvE and PvP, especially when combined with both [[Elements|Wind enchantment]] and high Critical rate. This can be enhanced further through the use of [[Tactical Field - Raid]] from a [[Tactical Trooper]] in your party. | ||
*Shield has a % of user max HP and breaks when its HP reaches 0. | *Shield has a % of user max HP and breaks when its HP reaches 0. | ||
*Contrary to popular belief the skill does not work on all manner of projectiles; only on those that are destroyed on contact. | *Contrary to popular belief, the skill does not work on all manner of projectiles; only on those that are destroyed on contact. | ||
**It is useful against Nasod Inspector where nuking isn't possible and any mob that shoots homing missiles. | **It is useful against Nasod Inspector where nuking isn't possible and any mob that shoots homing missiles. | ||
**Against Avalanche, it is best used on the leftmost or rightmost edge of the map which ensures the ice arrows from the opposite side will not be able to reach the shield. However, it is generally considered a waste of MP, better to out maneuver the missiles and much better to save the MP for attacking instead. | **Against Avalanche, it is best used on the leftmost or rightmost edge of the map which ensures the ice arrows from the opposite side will not be able to reach the shield. However, it is generally considered a waste of MP, better to out maneuver the missiles and much better to save the MP for attacking instead. | ||
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**Should be able to heal allies that are stunned or frozen by binding circle on activation by extension. | **Should be able to heal allies that are stunned or frozen by binding circle on activation by extension. | ||
*Oddly enough, the shield acts as a separate mob, and could be buffed by something such as Deadly Chaser's Sharpshooter Syndrome. Also because of this, leaving the shield closer to projectiles than you are will make the projectiles to home into the shield instead. | *Oddly enough, the shield acts as a separate mob, and could be buffed by something such as Deadly Chaser's Sharpshooter Syndrome. Also because of this, leaving the shield closer to projectiles than you are will make the projectiles to home into the shield instead. | ||
**This also means enemies can "attack" the "shield", | **This also means enemies can "attack" the "shield", allowing your opponent to gain MP when attacking it in PvP. | ||
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