Pet Guide: Difference between revisions
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#There are two ways of "applying" personality changes after the required affinity has been reached: relogging or resummoning (as in, calling your pet back to its crystal, then summoning it again). Both have very minimal practical differences. | #There are two ways of "applying" personality changes after the required affinity has been reached: relogging or resummoning (as in, calling your pet back to its crystal, then summoning it again). Both have very minimal practical differences. | ||
# | #Using the relogging method, pet personality changes '''0.25''' points at a time. Thus, you need to have it change at least '''4''' times to raise personality by 1 point. | ||
#*If using the resummoning method, pet personality will change '''0.2''' points at a time for a pet in adult form | #*If using the resummoning method, pet personality will change '''0.2''' points at a time for a pet in adult form. [https://enforums.elswordonline.com/showthread.php?94953-In-Depth-Personality-Guide-Way-of-The-Pet&p=1293970 (Source)]<br> | ||
#At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change. | #At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change. | ||
#Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select | #Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select. | ||
# Feeding your pet with Fantastic QPL Jellies count towards affinity increase. Also, first feed of the day that increases affinity by 2% count towards affinity increase too. | |||
# Feeding your pet with Fantastic QPL Jellies count towards affinity increase. Also, first feed of the day that increases affinity by 2% count towards affinity increase | |||
#Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately. | #Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately. | ||
#If affinity is decreased, it will never affect Shy and but it will always affect Sociable. | #If affinity is decreased, it will never affect Shy and but it will always affect Sociable. | ||
#Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not | #Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not kill a monster. | ||
#*Repeatedly resummoning without | #*Repeatedly resummoning without defeating one monster at dungeons/fields, doesn't make pets more sociable (+y axis). Logging in and logging out doesn't count as well as long as no monster is defeated. | ||
#This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality. | #This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality. | ||
#:*Crystal: minimum 48%. | #:*Crystal: minimum 48%. | ||
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To turn Sociable(+): | To turn Sociable(+): | ||
After first login, | After first login, kill one monster, either in dungeon or field. After that, log out. | ||
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To turn Shy(-): | To turn Shy(-): | ||
After first login, | After first login, kill as many monsters as your stamina allows. When you log out, your pet's affinity change has to be at least '''4%'''. | ||
If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change. | If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change. | ||
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To turn Impulsive(+): | To turn Impulsive(+): | ||
Don't feed elite or higher equips, seeds, fruits or QPL jellies. Feed rare or | Don't feed elite or higher equips, seeds, fruits or QPL jellies. Feed rare, normal, or grey equipments. | ||
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To turn Sensible(-) : | To turn Sensible(-) : | ||
Unlike Impulsive, feed equipments | Unlike Impulsive, feed the pet with elite equipments, unique equipments, QPL jellies, seeds, and fruits. | ||
(Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.) | (Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.) | ||