Lord Knight: Difference between revisions

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| '''Final Swing'''  
| '''Final Swing'''  
Does a final swing (in '''Super Armor''' status) after the standard XXX combo. The final swing knocks enemies back and instead of adding to the KD counter, it adds 1 to the launch counter. Can be looped by using an active after the 3rd X and, in some occasions, the 4th X.  
Does a final swing (in '''Super Armor''' status) after the standard XXX combo. The final swing knocks enemies back and instead of adding to the KD counter, it adds 1 to the launch counter. Can be looped by using an active after the 3rd X and, in some occasions, the 4th X.  
*06/26/14 KR
*''Post KR 06/26/2014:''
**Super armor status between the 3rd and last X swings.
**Super armor status between the 3rd and last X swings.
*''Post KR 07/23/2015:''
**Combo removed. A modified version was given to [[Sword Knight]] instead.
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{{CX}} 160% Phy. Damage <br>
{{CX}} 160% Phy. Damage <br>
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| '''Heavy Launcher'''  
| '''Heavy Launcher'''  
After doing the standard →→↑XX combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
After doing the standard →→↑XX combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
*This was formerly granted to [[Sword Knight]], but it is now pushed to [[Lord Knight]] after the 07/23/2015 KR patch and can only be used in KR.
*This was formerly a [[Sword Knight]] combo.
**However, you can still use this combo as a Sword Knight. This is possibly due to a bug, since the new combo Lord Knight gains is the →→XXX combo.
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{{CDRU}} <br>
{{CDRU}} <br>
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{{CX}} 240% Phy. Damage <br>
{{CX}} 240% Phy. Damage <br>
{{CX}} 100% Phy. Damage
{{CX}} 100% Phy. Damage
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| align="center" | {{CDR}}{{CX}}{{CX}}{{CX}}<br>{{CDR}}{{CX}}{{CHoldX}}{{CX}}
| '''Launching Charge'''
After launching with {{CDR}}{{CX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward.
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{{CDR}} <br>
{{CX}} ??% Phy. Damage <br>
{{CX}} ??% Phy. Damage <br>
{{CX}} ??% Phy. Damage
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