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Armor Break: Difference between revisions
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**The quest can be obtained at Lv20 from Camilla, the PvP NPC. | **The quest can be obtained at Lv20 from Camilla, the PvP NPC. | ||
*Extremely useful skill for both PvP and PvE as it completely drops their Physical Defense power to '''ZERO'''. | *Extremely useful skill for both PvP and PvE as it completely drops their Physical Defense power to '''ZERO'''. | ||
**Especially 2-x Boss where it can | **Especially for the 2-x Boss where it can make attacks ignore its Super Physical Resistance barrier. | ||
**Also 5-x Boss' Mana Shield. | **Also 5-x Boss' Mana Shield. | ||
**Incredibly noticeable in any secret dungeon in Hell mode, and unbelievably noticeable in their Ruto modes. | |||
*It's the only debuff in the game that reduces a given attribute by 100%, while all the others might reduce an attribute by, at most, 70%. | |||
*If the skill's effect is successful, the debuff will be taken into account for the skill's damage. | *If the skill's effect is successful, the debuff will be taken into account for the skill's damage. | ||
**Enemies under the effects of the debuff are marked with a [[Status Effects|Broken Armour]] icon. | **Enemies under the effects of the debuff are marked with a [[Status Effects|Broken Armour]] icon. | ||
*[[Armor Break]] | *[[Armor Break]] ignores the effects of [[Shield Accelerator]] as well as the monster's Physical Defense Buff. | ||
*The Knockdown Damage Reduction still applies even if Armor Break is still in effect. | *The Knockdown Damage Reduction still applies even if Armor Break is still in effect. | ||
*The greater the opponent's physical defense, the greater the difference in battle this skill can make, meaning the more the game deepens, the more it stands out (+11 armors and whatnot). This applies not only to PvP, but also PvE, making it even possible for an extremely underleveled party to damage mobs in a dungeon with substantial damage instead of 1. | *The greater the opponent's physical defense, the greater the difference in battle this skill can make, meaning the more the game deepens, the more it stands out (+11 lv60 armors and whatnot). This applies not only to PvP, but also PvE, making it even possible for an extremely underleveled party to damage mobs in a dungeon with substantial damage instead of 1. | ||
{{SKSkills}} | {{SKSkills}} |