Guard: Difference between revisions

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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class          !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
! Class          !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Iron Paladin]] || 50 || ?? || 63
| [[Iron Paladin]] || 50 || 54 || 63
|}
|}
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! Chracter Level !! Damage Reduction !! Blast (Magical) !! Ammo Usage !! MP Usage !! Cooldown
! Chracter Level !! Damage Reduction !! Blast (Magical) !! Ammo Usage !! MP Usage !! Cooldown
|-
|-
| align="left" | 50 || 89% ||73% || 0-1 || rowspan="23" | 5 MP per second || 8 Seconds
| align="left" | 50 || 89% || 73% || 0-1 || 4 MP per second || 8 Seconds
|}
|}
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! KD Reduction !! MP Burn
! KD Reduction !! MP Burn
|-
|-
| ?? || {{SkillText|Persistent|25}} || -25 KD || 63 || {{SkillText|Evil|15}} || 15 MP
| 54 || {{SkillText|Persistent|25}} || -25 KD || 63 || {{SkillText|Evil|15}} || 15 MP
|}
|}
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== Tips and Details  ==
== Tips and Details  ==
*Normal MP regeneration while attacking on [[Guard]] is disabled.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
**However, you cannot block attacks from behind.
**However, you cannot block attacks from behind.
***You can press Z or X to launch an attack after you receive damage and enter [[Freiturnier#Heavy_Stance|'''Heavy Stance''']].  
***You can press {{CZ}} or {{CX}} to launch an attack after you receive damage and enter [[Freiturnier#Heavy Stance|'''Heavy Stance''']].  
*If you are hit while guarding, you will receive MP and [[Knockdown|knockdown]] as normal.
*If you are hit while guarding, you will receive MP and [[Knockdown|knockdown]] as normal.
**If the KD counter reached its limit while you are guarding, you will not be knocked down.
**If the KD counter reached its limit while you are guarding, you will not be knocked down.
*During Guard, Chung is immune to Normal Stun and Flattening.
*During Guard, Chung is immune to Normal Stun and Flattening.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*This skill can be used to delay the animations of certain skills. [[6-1|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladbolg, etc.
*This skill can be used to delay the animations of certain skills. [[6-1|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*As long as you are near a wall, you can guard against any move that don't attack from behind.
*As long as you are near a wall, you can guard against any move that don't attack from behind.
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|UK=Defence
|UK=Defence
|JP=ガード|JPName=Guard
|JP=ガード|JPName=Guard
|CN=防御姿态 |CNName=Guard Stance
}}
}}
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