Guard: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level | ! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level | ||
|- | |- | ||
| [[Iron Paladin]] || 50 || | | [[Iron Paladin]] || 50 || 54 || 63 | ||
|} | |} | ||
<br> | <br> | ||
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! Chracter Level !! Damage Reduction !! Blast (Magical) !! Ammo Usage !! MP Usage !! Cooldown | ! Chracter Level !! Damage Reduction !! Blast (Magical) !! Ammo Usage !! MP Usage !! Cooldown | ||
|- | |- | ||
| align="left" | 50 || 89% ||73% || 0-1 || | | align="left" | 50 || 89% || 73% || 0-1 || 4 MP per second || 8 Seconds | ||
|} | |} | ||
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! KD Reduction !! MP Burn | ! KD Reduction !! MP Burn | ||
|- | |- | ||
| | | 54 || {{SkillText|Persistent|25}} || -25 KD || 63 || {{SkillText|Evil|15}} || 15 MP | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Normal MP regeneration while attacking on [[Guard]] is disabled. | |||
*Holding the skill key will allow you to continuously guard, as long as you have enough MP. | *Holding the skill key will allow you to continuously guard, as long as you have enough MP. | ||
**However, you cannot block attacks from behind. | **However, you cannot block attacks from behind. | ||
***You can press | ***You can press {{CZ}} or {{CX}} to launch an attack after you receive damage and enter [[Freiturnier#Heavy Stance|'''Heavy Stance''']]. | ||
*If you are hit while guarding, you will receive MP and [[Knockdown|knockdown]] as normal. | *If you are hit while guarding, you will receive MP and [[Knockdown|knockdown]] as normal. | ||
**If the KD counter reached its limit while you are guarding, you will not be knocked down. | **If the KD counter reached its limit while you are guarding, you will not be knocked down. | ||
*During Guard, Chung is immune to Normal Stun and Flattening. | *During Guard, Chung is immune to Normal Stun and Flattening. | ||
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance. | *Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance. | ||
*This skill can be used to delay the animations of certain skills. [[6-1|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladbolg, etc. | *This skill can be used to delay the animations of certain skills. [[6-1|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc. | ||
*As long as you are near a wall, you can guard against any move that don't attack from behind. | *As long as you are near a wall, you can guard against any move that don't attack from behind. | ||
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|UK=Defence | |UK=Defence | ||
|JP=ガード|JPName=Guard | |JP=ガード|JPName=Guard | ||
|CN=防御姿态 |CNName=Guard Stance | |||
}} | }} | ||
<br> | <br> |