Rose: Difference between revisions

357 bytes added ,  23 February 2016
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| Basic 3 kick combo that knocks down at the final hit.  
| Basic 3 kick combo that knocks down at the final hit.  
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|  
{{CZ}} 145% Phy. Damage<br>
{{CZ}} 146% Phy. Damage<br>
{{CZ}} 170% Phy. Damage<br>
{{CZ}} 171% Phy. Damage<br>
{{CZ}} 212% Phy. Damage<br>
{{CZ}} 213% Phy. Damage<br>
{{CZ}} 280% Phy. Damage  
{{CZ}} 281% Phy. Damage  
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|-
| '''{{CZ}}{{CZ}}{{CZ}}{{CX}}'''  
| '''{{CZ}}{{CZ}}{{CZ}}{{CX}}'''  
| Basic 3 kick combo, followed by tossing a frag grenade at enemies that knocks them down.  
| Basic 3 kick combo, followed by tossing a frag grenade at enemies that knocks them down.  
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|
{{CZ}} 145% Phy. Damage<br>
{{CZ}} 146% Phy. Damage<br>
{{CZ}} 170% Phy. Damage<br>
{{CZ}} 171% Phy. Damage<br>
{{CZ}} 212% Phy. Damage<br>
{{CZ}} 213% Phy. Damage<br>
{{CX}} 100% Phy. Damage + 396% Mag. Damage
{{CX}} 100% Phy. Damage + 397% Mag. Damage
|-
|-
| '''{{CRI}}{{CX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| '''{{CRI}}{{CX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| Fires 1 bullet from the first revolver, 2 bullets from the second revolver and fires a final shot. Shots are able to pierce a maximum of 2 enemies and will "explode" to deal additional splash damage. Able to switch weapons during the whiten commands (consumes ECP).
| Fires 1 bullet from the first revolver, 2 bullets from the second revolver before firing a final shot that knocks enemies away. Shots are able to pierce a maximum of 2 enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).
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{{CX}} 200% Mag. Damage (4MP)<br>
{{CX}} 208% Mag. + 10% Phy. Damage (4MP)<br>
{{CRoX}} 200% Mag. Damage (4MP)<br>
{{CRoX}} 208% Mag. + 10% Phy. Damage (4MP)<br>
{{CRoX}} 200% Mag. Damage (4MP)<br>
{{CRoX}} 208% Mag. + 10% Phy. Damage (4MP)<br>
{{CX}} 300% Mag. Damage (4MP)(10ECP)<br>
{{CX}} 304% Mag. + 12% Phy. Damage (4MP)(10ECP)<br>
Each bullet deal 10% Phy. Damage<br>
First {{CX}} deals 100% Phy. Damage  when contact  
First {{CX}} deal 100% Phy. Damage  when contact  
|-
|-
| '''{{CAGI}}{{CX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| '''{{CAGI}}{{CX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| Fires 3 shots from each auto-gun and can fire up to 7 times. Each bullet burns 2 MP off the target. Shots are unable to pierce at all. Able to switch weapons during the whiten commands (consumes ECP).
| Fires 3 shots from each auto-gun and can fire up to 7 times. Each bullet burns 2 MP off the target. Shots are unable to pierce at all. Can switch weapons during the white commands (consumes ECP).
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{{CX}} 40% Mag. Damage x3 (2MP)<br>
{{CX}} 42% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 40% Mag. Damage x3 (2MP)<br>
{{CRoX}} 42% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 40% Mag. Damage x3 (2MP)<br>
{{CRoX}} 42% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 40% Mag. Damage x3 (2MP)<br>
{{CRoX}} 42% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 40% Mag. Damage x3 (2MP)<br>
{{CRoX}} 42% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CX}} 30% Mag. Damage x6 (2MP)(10ECP)<br>
{{CX}} 30% Mag. + 12% Phy. Damage x6 (2MP)(10ECP)<br>
Each bullet deal 10% Phy. Damage<br>
First {{CX}} deals 100% Phy. Damage on contact  
First {{CX}} deal 100% Phy. Damage when contact  
|-
|-
| '''{{CMI}}{{CX}}{{CRoX}}{{CX}}'''  
| '''{{CMI}}{{CX}}{{CRoX}}{{CX}}'''  
| Fires 2 bullet from the first musket and a final shot from the second musket. Shots are able to pierce unlimited enemies and will "explode" to deal additional splash damage. Able to switch weapons during the whiten commands (consumes ECP).  
| Fires 2 bullets from the first musket and a final shot from the second musket. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).  
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{{CX}} 370 % Mag. Damage (7MP)<br>
{{CX}} 374 % Mag. + 10% Phy. Damage (7MP)<br>
{{CRoX}} 370% Mag. Damage (7MP)<br>
{{CRoX}} 374% Mag. + 10% Phy. Damage (7MP)<br>
{{CX}} 600% Mag. Damage (7MP)(10ECP)<br>
{{CX}} 618% Mag. + 12% Phy. Damage (7MP)(10ECP)<br>
Each bullet deal 10% Phy. Damage<br>
First {{CX}} deals 100% Phy. Damage on contact
First {{CX}} deal 100% Phy. Damage when contact  
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| '''{{CHCI}}{{CRoX}}{{CX}}'''  
| '''{{CHCI}}{{CRoX}}{{CX}}'''  
| Blast forward followed by a final blast which knocks enemies back. Shots are able to pierce unlimited enemies. Able to switch weapons during the whiten commands (consumes ECP).  
| Fire a blast forward, followed by a second blast that knocks enemies back. Shots are able to pierce an unlimited amount of enemies. Can switch weapons during the white commands (consumes ECP).  
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{{CRoX}} 678% Phy. Damage (2MP)(100% Phy. Damage only when contact )<br>
{{CRoX}} 717% Mag. + 100% Phy. Damage (2MP)<br>
{{CX}} 1016% Phy. Damage (2MP)(120% x 2  Phy. Damage only when contact ) (10ECP)
{{CX}} 1025% Mag. + 3x 100% Phy. Damage (2MP)(10ECP)<br>
Physical Damage only applies on contact
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| '''{{CDR}}{{CZ}}{{CZ}}'''  
| '''{{CDR}}{{CZ}}{{CZ}}'''  
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{{CDR}}<br>
{{CDR}}<br>
{{CZ}} 145% Phy. Damage<br>
{{CZ}} 146% Phy. Damage<br>
{{CZ}} 180% Phy. Damage
{{CZ}} 180% Phy. Damage
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{{CDR}}<br>
{{CDR}}<br>
{{CZ}} 145% Phy. Damage<br>
{{CZ}} 146% Phy. Damage<br>
{{CX}} 100% Phy. Damage ( contact damage ) 400% Mag. Damage( explosion damage)
{{CX}} 100% Phy. + 286% Mag. Damage
|-
|-
| '''{{CDR}}{{CX}}'''  
| '''{{CDR}}{{CX}}'''  
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{{CDR}}<br>
{{CDR}}<br>
{{CRI}}{{CX}} 180% ??. Damage x2 (4MP)<br>
{{CRI}}{{CX}} 183% Mag. + 10% Phy. Damage x2 (4MP)<br>
{{CAGI}}{{CX}} 40% ??. Damage x3 (4MP)<br>
{{CAGI}}{{CX}} 42% Mag. + 10% Phy. Damage x3 (4MP)<br>
{{CMI}}{{CX}} 370% ??. Damage (4MP)<br>
{{CMI}}{{CX}} 374% Mag. + 10% Phy. Damage (4MP)<br>
{{CHCI}}{{CX}} 500% ??. Damage (4MP)
{{CHCI}}{{CX}} 515% Mag. Damage (4MP)
|-
|-
| '''{{CU}}{{CZ}}'''  
| '''{{CU}}{{CZ}}'''  
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{{CU}}<br>
{{CU}}<br>
{{CZ}} 130% Phy. Damage
{{CZ}} 133% Phy. Damage
|-
|-
| '''{{CU}}{{CX}}'''  
| '''{{CU}}{{CX}}'''  
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{{CU}}<br>
{{CU}}<br>
{{CRI}}{{CX}} 180% Mag. Damage (4MP)<br>
{{CRI}}{{CX}} 183% Mag. + 10% Phy. Damage (4MP)<br>
{{CAGI}}{{CX}} 40% Mag. Damage x3 (4MP)<br>
{{CAGI}}{{CX}} 42% Mag. + 10% Phy. Damage x3 (4MP)<br>
{{CMI}}{{CX}} 370% Mag. Damage  (4MP)<br>
{{CMI}}{{CX}} 374% Mag. + 10% Phy. Damage  (4MP)<br>
{{CHCI}}{{CX}} 678% Phy. Damage  (4MP)
{{CHCI}}{{CX}} 717% Mag. Damage  (4MP)
|-
|-
| '''{{CUU}}{{CZ}}'''  
| '''{{CUU}}{{CZ}}'''  
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{{CUU}}<br>
{{CUU}}<br>
{{CZ}} 130% Phy. Damage
{{CZ}} 133% Phy. Damage
|-
|-
| '''{{CUU}}{{CX}}'''  
| '''{{CUU}}{{CX}}'''  
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{{CUU}}<br>
{{CUU}}<br>
{{CRI}}{{CX}} 180% ??. Damage (4MP)<br>
{{CRI}}{{CX}} 183% Mag. + 10% Phy. Damage (4MP)<br>
{{CAGI}}{{CX}} 40% Mag. Damage x3 (4MP)<br>
{{CAGI}}{{CX}} 42% Mag. + 10% Phy. Damage x3 (4MP)<br>
{{CMI}}{{CX}} 370% Mag. Damage  (4MP)<br>
{{CMI}}{{CX}} 374% Mag. + 10% Phy. Damage  (4MP)<br>
{{CHCI}}{{CX}} 678% Phy. Damage  (4MP)
{{CHCI}}{{CX}} 717% Mag. Damage  (4MP)
|-
|-
| '''{{CDRU}}{{CZ}}'''  
| '''{{CDRU}}{{CZ}}'''  
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{{CDRU}}<br>
{{CDRU}}<br>
{{CZ}} 130% Phy. Damage
{{CZ}} 133% Phy. Damage
|-
|-
| '''{{CRI}}{{CDRU}}{{CX}}{{CX}}'''  
| '''{{CRI}}{{CDRU}}{{CX}}{{CX}}'''  
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{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 200% ??. Damage (4MP)<br>
{{CX}} 208% Mag. + 10% Phy. Damage (4MP)<br>
{{CX}} 250% Mag. Damage (3MP)<br>
{{CX}} 208% Mag. + 10% Phy. Damage x2 (3MP)<br>
|-
|-
| '''{{CAGI}}{{CDRU}}{{CX}}{{CX}}{{CX}}'''  
| '''{{CAGI}}{{CDRU}}{{CX}}{{CX}}{{CX}}'''  
| While in midair, fires 3 shots from each gun.
| While in midair, fires 3 shots from each gun.
*Currently, the final {{CX}} shows the second gun firing bullets as well, with the sound effect playing, but no shots appearing or damage being dealt.
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{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 40% Mag. Damage x3 (3MP)<br>
{{CX}} 42% Mag. + 10% Phy. Damage x3 (3MP)<br>
{{CX}} 40% Mag. Damage x3 (3MP)<br>
{{CX}} 42% Mag. + 10% Phy. Damage x3 (3MP)<br>
{{CX}} 30% ??. Damage x6 (3MP)
{{CX}} 42% Mag. + 10% Phy. Damage x3 (3MP)
|-
|-
| '''{{CMI}}{{CDRU}}{{CX}}{{CX}}'''  
| '''{{CMI}}{{CDRU}}{{CX}}{{CX}}'''  
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{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 370% ??. Damage (4MP)<br>
{{CX}} 374% Mag. + 10% Phy. Damage (4MP)<br>
{{CX}} 450% ??. Damage (4MP)<br>
{{CX}} 374% Mag. + 10% Phy. Damage (4MP)<br>
|-
|-
| '''{{CHCI}}{{CDRU}}{{CX}}'''  
| '''{{CHCI}}{{CDRU}}{{CX}}'''  
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{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 940% Phy. Damage (4MP)<br>
{{CX}} 717% Mag. Damage (4MP)<br>
|}
|}
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