Wolf Fang: Difference between revisions

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== Skill Information ==
== Skill Information (NA) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
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|-
| align="left" | [Enhanced] 98 || 549% || 824%
| align="left" | [Enhanced] 98 || 549% || 824%
|}
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== Skill Information (KR) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=2 | Character Level !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | MP Recover<br>on Failure !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Raven}}"
! Leaping Snatch !! Slash !! Leaping Snatch !! Slash
|-
| align="left" | 55 || 414% || 701% || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | 100 MP || rowspan=2 | 50% MP || rowspan=2 | 10 Seconds
|-
| align="left" | [Enhanced] 98 || 497% || 841%
|}
|}
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*10/20/2016 KR
*10/20/2016 KR
**Fixed issue where MP Recover on Failure didn't work when all skillslots are filled with skills.
**Fixed issue where MP Recover on Failure didn't work when all skillslots are filled with skills.
*01/25/2017 KR
**Leap Snatch damage decreased.
**Slash damage increased.
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