Flick Shot: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*The skill will split into two bullets (three bullets for 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
*The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
*Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs.
*Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targetting the next closest target either, making them fly off towards a far off enemy (and expiring in the process) more often than not.
*In [Enhanced] level, Flick Shot will continue to hit the same target if there aren't multiple targets to ricochet off of.
**Because of this unreliabilty, it is mostly a tool for gaining CP quickly (4 CP for 160 MP with '''Light''') rather than actually clearing mobs.
*At '''Enhanced''', Flick Shot will continue to hit the same target if there aren't multiple targets to ricochet off of, making it a very powerful tool for most boss fights dealing 8,364% Magical Damage with 2 bullets, or 12,546% Magical Damage with 3.
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