Sefirot Phantasma: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*'''Sefirot Fantasma''' is capable of doing 51,547% Magical Damage if all hits connect. | *'''Sefirot Fantasma''' is capable of doing 51,547% Magical Damage if all hits connect. | ||
*The '''Sefirot''' spear will keep travelling down until it hits solid ground before it causes any of the subsequent hits. | *The '''Sefirot''' spear will keep travelling down until it hits solid ground before it causes any of the subsequent hits. | ||
**The spear also sharply pulls all enemies in range into its collision point, including enemies in Super Armor. | |||
*The '''Burst of Souls''' each have their own hitbox, but are large enough that all enemies in the center of the skill will take all hits, regardless of size. | |||
**If an enemy cannot be pulled, such as many endgame bosses, proper positioning will be required to land all hits, however. | |||
== Alternative Names == | == Alternative Names == |