Magic Knight: Difference between revisions

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=== Updates ===
=== Updates ===
*02/14/2013 KR
{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{tt|02/14/2013 KR|{{*}}Movement delay after {{CDR}}{{CViZ}}{{CViZ}}{{CDeX}} decreased. Dash distance of the final {{CDeX}} decreased.<br>
**Movement delay after {{CDR}}{{CViZ}}{{CViZ}}{{CDeX}} decreased. Dash distance of {{CDeX}} decreased.
{{*}}Removed hang time from {{CDRU}}{{CDeX}}{{CDeZ}}.|text-align=left}} •
**Removed hang time from {{CDRU}}{{CDeX}}{{CDeZ}}.
{{tt|07/23/2015 KR|{{*}}Added new {{CDRU}}{{CViZ}}{{CViX}}{{CViX}} combo.<br>
*07/23/2015 KR
{{*}}Added flame variant of [[Elsword|Knight]]'s {{CDR}}{{CViZ}}{{CViZ}}{{CViZ}} combo.<br>
**Added new {{CDRU}}{{CViZ}}{{CViX}}{{CViX}} combo.
{{*}}Added [[Rune Slayer]]'s {{CDeX}}{{CDeZ}}{{CDeHoldZ}} to Magic Knight. Visuals changed to fire instead of runes.|text-align=left}}
**Added flame variant of {{CDR}}{{CViZ}}{{CViZ}}{{CViZ}} combo.
**Added [[Rune Slayer]]'s {{CDeX}}{{CDeZ}}{{CDeHoldZ}} to Magic Knight. Visuals changed to fire instead of runes.
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