Leap Attack/ModA: Difference between revisions
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*[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of Leap Attack, acting in place of the {{CU}}{{CD}} stomp. | *[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of Leap Attack, acting in place of the {{CU}}{{CD}} stomp. | ||
**This makes it easier to combo afterwards, and also lets you go from Super Armor straight to [[Status Effects|Heavy Stance]]. | **This makes it easier to combo afterwards, and also lets you go from Super Armor straight to [[Status Effects|Heavy Stance]]. | ||
*Due to additional presses of the skill recasting it, its original [Enhanced] effect no longer applies | *Due to additional presses of the skill recasting it, its original [Enhanced] effect no longer applies. | ||
* '''Leap Attack | * '''Empowered [Mod] Leap Attack''' can deal up to {{formatnum:{{#expr: (213+ 575)*1.3}}}}% ({{formatnum:{{#expr: (57 + 154)*1.3}}}}% in PvP) Physical Damage. | ||
**Since you are able to | **Since you are able to cast the skill up to 5 times in succession before cooldown, '''Empowered [Mod] Leap Attack''' can deal up to {{formatnum:{{#expr: ((213+ 575)*1.3)*5}}}}% ({{formatnum:{{#expr: ((57 + 154)*1.3)*5}}}}% in PvP) Physical Damage if used in succession. | ||
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