Hellfire Gatling: Difference between revisions

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__NOTOC__
<div style="float: right;">{{#ev:youtube|jEkwnhkgR-8|300}}</div>
<div style="float: right;">{{#ev:youtube|jEkwnhkgR-8|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:HellGat.png]]<br>
| [[Image:HellGat.png]]  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Levering his Nasod Arm, Raven rapidly shoots as many blasts of heat as he can, dealing heavy cumulative damage.  
| '''[Special Active]''' Levering his Nasod Arm, Raven rapidly shoots as many blasts of heat as he can, dealing heavy cumulative damage.  
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding=5 border=1 style="border-collapse: collapse;"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Class'''</center>
|align=center style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''SP Requirement'''
|-
|-
| [[Weapon Taker]]
| [[Weapon Taker]]
| <center>Lv5</center>
| align=center | Lv.5
| <center>65 SP</center>
| align=center | 65 SP
|}
|}
<br>


<br>
== Skill Information ==
== Skill Information ==
{{VersionTabs
{{VersionTabs
|NA=
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Max Hits'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Max Hits'''  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat +10%'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat'''
{{!}}-
{{!}}-
{{!}} 1
{{!}} 1
{{!}} align="center" {{!}} 113%
{{!}} align=center {{!}} 113%
{{!}} align="center" {{!}} 63%
{{!}} align=center {{!}} 63%
{{!}} align="center" rowspan=7 {{!}} 40
{{!}} align=center rowspan=7 {{!}} 40
{{!}} align="center" rowspan=7 {{!}} +30
{{!}} align=center rowspan=7 {{!}} +30
{{!}} align="center" rowspan=7 {{!}} 300MP
{{!}} align=center rowspan=7 {{!}} 300 MP
{{!}} align="center" rowspan=7 {{!}} 30 Seconds
{{!}} align=center rowspan=7 {{!}} 30 Seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
{{!}} align="center" {{!}} 136%
{{!}} align=center {{!}} 136%
{{!}} align="center" {{!}} 76%
{{!}} align=center {{!}} 76%
{{!}}-
{{!}}-
{{!}} 3
{{!}} 3
{{!}} align="center" {{!}} 156%
{{!}} align=center {{!}} 156%
{{!}} align="center" {{!}} 88%
{{!}} align=center {{!}} 88%
{{!}}-
{{!}}-
{{!}} 4
{{!}} 4
{{!}} align="center" {{!}} 181%
{{!}} align=center {{!}} 181%
{{!}} align="center" {{!}} 101%
{{!}} align=center {{!}} 101%
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} 5 (M)
{{!}} align="center" {{!}} 215%
{{!}} align=center {{!}} 215%
{{!}} align="center" {{!}} 120%
{{!}} align=center {{!}} 120%
{{!}}-
{{!}}-
{{!}} 6
{{!}} 6
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}}-
{{!}} 7
{{!}} 7
{{!}} align="center" {{!}} 284%
{{!}} align=center {{!}} 284%
{{!}} align="center" {{!}} 158%
{{!}} align=center {{!}} 158%
{{!}}}
{{!}}}
|KR=
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="3" {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="3" {{!}} '''Overheat'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Total Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat +10%'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Total Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Max Hits'''
{{!}}-
{{!}}-
{{!}} 1
{{!}} 1
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" rowspan="6" {{!}} 40
{{!}} align=center rowspan=6 {{!}} 40
{{!}} align="center" {{!}} %
{{!}} align=center rowspan=6 {{!}} +30
{{!}} align="center" {{!}} %
{{!}} align=center rowspan=6 {{!}} 250 MP
{{!}} align="center" rowspan="6" {{!}} 70
{{!}} align=center rowspan=6 {{!}} 30 Seconds
{{!}} align="center" rowspan="6" {{!}} 250MP
{{!}} align="center" rowspan="6" {{!}} 30 Seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}}-
{{!}}-
{{!}} 3
{{!}} 3
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}}-
{{!}}-
{{!}} 4
{{!}} 4
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} 5 (M)
{{!}} align="center" {{!}} 149%
{{!}} align=center {{!}} 149%
{{!}} align="center" {{!}} 5960%
{{!}} align=center {{!}} 80%
{{!}} align="center" {{!}} 5960%+80% Per shot
{{!}} align="center" {{!}} 8360%
{{!}}-
{{!}}-
{{!}} 6
{{!}} 6
{{!}} align="center" {{!}} 172%
{{!}} align=center {{!}} 172%
{{!}} align="center" {{!}} 6880%
{{!}} align=center {{!}} 92%
{{!}} align="center" {{!}} 6880%+92% Per Shot
{{!}} align="center" {{!}} 9640%
{{!}}}
{{!}}}
}}
}}
<br>


<br>
== Tips and Details ==
== Tips and Details ==
*This skill can cause [[Weapon Taker#Overheat|Overheat]].
*This skill can cause [[Weapon Taker#Overheat|Overheat]].
**When [[Weapon Taker#Overheat|Overheated]], the blasts will deal more damage along with more hits.
**When [[Weapon Taker#Overheat|Overheated]], the blasts will deal more damage along with more hits.
*Best used when the opponent is pressed against the wall to ensure maximum hits.
*Opponents can not mana break this skill if they are point blank as shots are too fast to Mana Break.
<br>
== Updates ==
*1/19/2012 KR
** Changed the shots to spray out random.
*3/29/2012 KR
** Increased pushrate.
** Decreased damage and MP cost.
<br>
== Trivia ==
*Very similar to [[Seven Burst]], except x10 the fire balls and lacking an endblast.
*Very similar to [[Seven Burst]], except x10 the fire balls and lacking an endblast.
*Very high damaging Skill, good for Bosses.
<br>
*After 1 week [[Weapon Taker]] was release, they changed the shots to spray out random, rather then a straight line.
**This makes it hard to get all 70 hits on a targets.
**Best used when the opponent is pressed against the wall to ensure maximum hits.
*Opponents can not mana break this skill if they are point blank as shots are too fast to Mana Break.
*In 29/3/12 KR patch, the damage is reduced and the pushrate is increased.


<Br>
{{Template:WTSkills}}
{{Template:WTSkills}}
[[Category:Weapon Taker Skills]]