Swift Smash: Difference between revisions

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*Enemies are dragged along the star formation, launching mobs away at the end. Enemies are always launched in the same direction, so catching them in midair is relatively easy, but it can still be distracting for your party members.
*Enemies are dragged along the star formation, launching mobs away at the end. Enemies are always launched in the same direction, so catching them in midair is relatively easy, but it can still be distracting for your party members.
**That being said, it will drag enemies straight through platforms, making it rather effective for gathering enemies together.
**That being said, it will drag enemies straight through platforms, making it rather effective for gathering enemies together.
*With '''[Enhanced]''', the soul gain effect has priority over the damage increase effect, causing it to refresh the duration of [[Tribute|Noble Presence]] if at 5 souls, before the skill uses the 5 souls to increase its damage, on top of already refreshing the duration of your [[Soul Collector|Gathered Souls]] like other soul-using skills in stage 3 awakening.
*With '''[Enhanced]''', the soul gain effect has priority over the damage increase effect, causing it to refresh the duration of [[Tribute|Noble Presence]] if at 5 souls, before the skill uses the 5 souls to increase its damage.
**This also causes the skill to refresh the duration of the [[Soul Collector|Gathered Souls]] buff when used during stage 3 awakening, much like [[Trigger - Soul Eruption]].
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