Maelstrom Rage: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*'''Maelstrom Rage''' is unlocked through the [[SQ_guide|Intermediate Branch Skill Quest]].
* '''Maelstrom Rage''' is unlocked through the [[SQ_guide|Intermediate Branch Skill Quest]].
**The quest can be obtained at Lv30 from Camilla, the PvP NPC.
** The quest can be obtained at Lv30 from Camilla, the PvP NPC.
*'''Maelstrom Rage''' can be used in the air.
* '''Maelstrom Rage''' can be used in the air.
*The graphics can be misleading on the range of this skill, as it's actual distance is 2x~3x further than what it appears.
* The graphics can be misleading on the range of this skill, as it's actual distance is 2x~3x further than what it appears.
**After 29/3/12 KR patch, the suction range has been matched with the graphic.
** After 29/3/12 KR patch, the suction range has been matched with the graphic.
*Will pull mobs in a Super Armor state. In PvP, enemies in a Super Armor state are unable to use skills.
* Will pull mobs in a Super Armor state. In PvP, enemies in a Super Armor state are unable to use skills.
*Useful for fighting [[Epic NPCs]], as they can do nothing if you use this on a wall; causes them to be sucked in without any ability to move.
* Useful for fighting [[Epic NPCs]], as they can do nothing if you use this on a wall; causes them to be sucked in without any ability to move.
*If used correctly, prevents mana breaks and can be used to break the knockdown counter.
* If used correctly, prevents mana breaks and can be used to break the knockdown counter.
**This move generates a lot of MP for whatever it is being used against, so it is not recommended to use in PvP.
** This move generates a lot of MP for whatever it is being used against, so it is not recommended to use in PvP, at least not without a very good reason.
*** In 2v2 (or more) PvP, in a team of 2 teammates with the skill, it's possible for them to cast it alternately. If done right, it's easily possible to cast it 4 times in a row during Aura of Vitality, and if used the right way, enemies won't be able to get out of it, nor use a skill even after a mana break, especially when used somewhat mid-dair (enemies get pushed up even after mana break) or on a platform (if they try to fall after mana-breaking, they get pushed up, and if they jump they'll get pushed back). Therefore, even though it might give a lot of "cheap" MP to the opponents, they will keep getting damage and won't be able to get out nor use skills until then. It should be mentioned, though, that they can still simply spam mana break and slowly get up over 4 times to avoid losses, and maybe use the last Maelstrom Rage to get a lot of "cheap" mana.
*This move is the core to increasing your combo score. Use it in any group of enemies or on bosses (preferably when they are about to go into a Super Armor state).
*This move is the core to increasing your combo score. Use it in any group of enemies or on bosses (preferably when they are about to go into a Super Armor state).
**Avoid using this on monsters with MP gauges, such as [[5-x|Bloody Spear Glitters]].
** Avoid using this on monsters with MP gauges, such as [[5-x|Bloody Spear Glitters]].


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{{TKSkills}}
{{TKSkills}}