Magic Counter: Difference between revisions
→Updates
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" | | |||
{{buff|Changed so it reflects all magic projectiles while skill key is being held.}} | |||
|- | |||
| 01/21/2016 || - || colspan=2 align="left" | | |||
*Fixed issue where cannot counter [[Add]]'s X combo. | |||
|- | |||
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | |||
{{nerf|Cooldown increased.}} | |||
*"'''Regenerating (1)'''" effect increased. | |||
*"'''Light'''" attribute changed to "'''Powerful'''". | |||
|- | |||
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" | | |||
*Skill mechanic changed. Now counters attacks/actives by casting a rune. | |||
|} | |||
<br> | <br> | ||