Magic Counter: Difference between revisions

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== Updates ==
== Updates ==
*10/29/2015 (KR) / 03/16/2016 (NA)
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Changed so it reflects all magic projectiles while skill key is being held.
|- style="background:{{ColorSel|CharLight|Elsword}}"
*01/21/2016 KR
! colspan=2 | Date !! colspan=2 | Changes
**Fixed issue where cannot counter [[Add]]'s X combo.
|- style="background:{{ColorSel|CharLight|Elsword}}"
*04/21/2016 (KR) / 05/18/2016 (NA)
! KR !! NA !! PvE !! PvP
**Cooldown increased.
|-
**"'''Regenerating (1)'''" effect increased.
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |
**"'''Light'''" attribute changed to "'''Powerful'''".
{{buff|Changed so it reflects all magic projectiles while skill key is being held.}}
*06/28/2018 (KR) / 07/11/2018 (NA)
|-
**Skill mechanic changed. Now counters attacks/actives by casting a rune.
| 01/21/2016 || - || colspan=2 align="left" |
*Fixed issue where cannot counter [[Add]]'s X combo.
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
{{nerf|Cooldown increased.}}
*"'''Regenerating (1)'''" effect increased.
*"'''Light'''" attribute changed to "'''Powerful'''".
|-
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |
*Skill mechanic changed. Now counters attacks/actives by casting a rune.
|}
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