Guard: Difference between revisions

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__NOTOC__{{Languages|Guard}}
__NOTOC__{{Languages|Guard}}
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| {{SkillText|Persistent|20}} || {{SkillText|Evil|10}}
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<br>
== Related Skills ==
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| width="40" | [[Image:SI GUARDMASTERY.png]] 
| align="center"  width="150" | [[Veteran Technique]]
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== Tips and Details  ==
== Tips and Details  ==
*The skill will only defend you against attacks from the front, attacks from behind will cause the stance to break.
**When attacked from the front while in Guard stance, you can press {{CZ}} or {{CX}} to launch a [[Freiturnier#Heavy Stance|'''Heavy Stance''']] counter attack. This maintains the chance to not knockdown from [[Veteran Technique]].
**The skill can be used when being hit, when doing so, it will not perform the casting attack, instead immediately entering guard stance.
***The ability to perform a counter attack is completely disabled if the skill is activated in this way.
*Normal MP regeneration while attacking on [[Guard]] is disabled.
*Normal MP regeneration while attacking on [[Guard]] is disabled.
*If you are hit while guarding, you will receive MP and [[Knockdown|knockdown]] as normal.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
**However, you cannot block attacks from behind.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
***You can press {{CZ}} or {{CX}} to launch an attack after you receive damage and enter [[Freiturnier#Heavy Stance|'''Heavy Stance''']].
*If you are hit while guarding, you will receive MP and [[Knockdown|knockdown]] as normal.
**If the KD counter reached its limit while you are guarding, you will not be knocked down.
*During Guard, Chung is immune to Normal Stun and Flattening.
*During Guard, Chung is immune to Normal Stun and Flattening.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.