Soul Collector: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
*02/26/2015 | ! KR !! NA !! PvE !! PvP | ||
|- | |||
| 02/12/2015 || - || colspan=2 align="left" | | |||
{{buff|Soul collection hit count lowered to 5.}} | |||
{{buff|Soul collection cooldown lowered to 1 second.}} | |||
*Fixed problem where Ciel's dash jump ZX grenades exploded twice. | |||
|- | |||
| 02/26/2015 || - || colspan=2 align="left" | | |||
*Fixed problem where penetration increase effect wasn't being applied for [[Fantasy Impromptu - 1st Movement]]'s Accelerando. | |||
|- | |||
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | |||
{{nerf|Magic Bullet Damage Increase decreased.}} | |||
|- | |||
| 05/19/2016 || - || colspan=2 align="left" | | |||
*Fixed issue where the passive not increasing Ciel command bullet range. | |||
|- | |||
| rowspan=2 | 09/20/2018 || rowspan=2 | 10/11/2018 || colspan=2 align="left" | | |||
{{buff|Added effect so souls are not consumed at 3-bead Awakening.}} | |||
|- | |||
| align="left" | | |||
{{buff|Hits required for Gathered Souls lowered to 1.}} | |||
| align="left" | | |||
*None | |||
|} | |||
<br> | <br> | ||