ESP: Difference between revisions

1,205 bytes added ,  25 September 2019
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| [[File:DESkill10.png]]
| [[File:DESkill10.png]]
| {{SkillType|P}}  [[Phase Shift]] can also be activated in midair. Damage received when hit will be reduced. The damage will reduce further when there are more enemies nearby.
| {{SkillType|P}}  [[Phase Shift]] can also be activated in midair. Damage received when hit will be reduced. The damage will reduce further when there are more enemies nearby.
*Damage received when attacked will have a chance to be reduced. The damage will reduce further when there are more enemies nearby.
*Special Active Skill damage will increase. The damage will increase further when there are less enemies nearby.
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Skill Level !! Level Required !! Damage Reduction
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=4 | Damage Reduction !! colspan=3 | Special Active Damage Increase
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Activation Chance !! rowspan=2 | Default Amount !! colspan=2 | More Enemies !! rowspan=2 | Default Amount (5+ Enemies) !! colspan=2 | Less Enemies
|- style="background:{{ColorSel|CharLight|Add}}"
! Amount Per Enemy !! Max !! Amount Per Enemy !! Max
|-
|-
| align="left" | 1 || 60 || rowspan=4 | 5% + 5% per enemy
| align="left" | 1 || 60 || 40% || rowspan=4 | 5% || rowspan=4 | +5% || rowspan=4 | +15% || 5% || +-% || +-%
|-
|-
| align="left" | 2 || 67
| align="left" | 2 || 67 || 60% || 6% || +-% || +-%
|-
|-
| align="left" | 3 || 69
| align="left" | 3 || 69 || 80% || 7% || +2% || +8%
|-
|-
| align="left" | 4 || 99
| align="left" | 4 || 99 || 100% || 8% || +3% || +12%
|}
|}
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== Skill Information (09/11/2019 KR Patch) ==
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Skill Level !! Level Required !! Damage Reduction !! Special Active Damage Increase with Less Enemies
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=3 | Special Active Damage Increase
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Default Amount (5+ Enemies) !! colspan=2 | Less Enemies
|- style="background:{{ColorSel|CharLight|Add}}"
! Amount Per Enemy !! Max
|-
|-
| align="left" | 1 || 60 || rowspan=4 | 5% + 5% per enemy || -%
| align="left" | 1 || 60 || 2.5% || +-% || +-%
|-
|-
| align="left" | 2 || 67 || -%
| align="left" | 2 || 67 || 3% || +-% || +-%
|-
|-
| align="left" | 3 || 69 || -%
| align="left" | 3 || 69 || 3.5% || +1% || +4%
|-
|-
| align="left" | 4 || 99 || -%
| align="left" | 4 || 99 || 4% || +1.5% || +6%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*When switching positions with a [[Phase Shift]] dummy that is in midair, you will be able to perform any aerial movement or skills that can be used in midair.
*When switching positions with a [[Phase Shift]] dummy that is in midair, you will be able to perform any aerial movement or skills that can be used in midair.
*The Damage Reduction Increase amount will cap when surrounded by 3 or more enemies (+20%).
*The Special Active Damage Increase will be at its weakest if there are 5 or more enemies, and strongest against 1 enemy (+20%).
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*[[Mind Break]] effect is moved to [[Time Interference]] passive.
*[[Mind Break]] effect is moved to [[Time Interference]] passive.
|-
|-
| 09/11/2019 || - || colspan=2 align="left" |  
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
{{buff|Special Active Damage Increase with Less Enemies effect added.}}
{{buff|Special Active Damage Increase with Less Enemies effect added.}}
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