Calculated Strike: Difference between revisions
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| [Erendil | | [Erendil Skills]<br>[[Fatality]] ([[Fatality/ModA|Force]]), [[Call of Ruin]] ([[Call of Ruin/ModA|Force]]), [[Furious Engage]], [[Eradication]] | ||
|} | |} | ||
<br> | <br> | ||
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=6 | | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=6 | On Erendil Skill Use | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Critical | ! Critical Increase !! Maximize Increase !! All Special Active Cooldown Reduction !! Erendil Skills !! Reactivation Cooldown | ||
|- | |- | ||
| align="left" | 1 || 35 || 4% || 4% || rowspan="4" | 7 Seconds || rowspan= | | align="left" | 1 || 35 || 4% || 4% || rowspan="4" | 7 Seconds || rowspan=4 align=left | {{*}}[[Fatality]] ([[Fatality/ModA|Force]]){{*}}[[Call of Ruin]] ([[Call of Ruin/ModA|Force]]){{*}}[[Furious Engage]]{{*}} [[Eradication]] | ||
| rowspan=4 | 6 Seconds | |||
|- | |- | ||
| align="left" | 2 || 51 || 6% || 6% | | align="left" | 2 || 51 || 6% || 6% | ||
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! Erendil | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! On Erendil Skill Use | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! All Special Active Cooldown | ! All Special Active Cooldown Reduction | ||
|- | |- | ||
| align="left" | 1 || 35 || rowspan="4" | 3.5 Seconds | | align="left" | 1 || 35 || rowspan="4" | 3.5 Seconds | ||
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== Tips and Details == | == Tips and Details == | ||
*The '''Critical Chance''' increase is additive to your current stats. | *The '''Critical Chance''' increase is additive to your current stats. | ||
<br> | |||
== Updates == | == Updates == | ||
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| 02/05/2015 || - || colspan=2 align="left" | | | 02/05/2015 || - || colspan=2 align="left" | | ||
*{{nerf|HP Recovery decreased.}} | *{{nerf|HP Recovery decreased.}} | ||
*{{nerf|ZZZZ | *{{nerf|ZZZZ'''Z''' Command Knockdown Reduction decreased.}} | ||
*{{nerf|ZXX | *{{nerf|ZXX'''X''' Command Damage Increase decreased.}} | ||
|- | |- | ||
| 10/13/2016 || - || colspan=2 align="left" | | | 10/13/2016 || - || colspan=2 align="left" | | ||
*{{nerf|ZXX | *{{nerf|ZXX'''X''' Command Damage Increase decreased.}} | ||
*Tooltip improved. | *Tooltip improved. | ||
|- | |- | ||
| 09/14/2017 || - || colspan=2 align="left" | | | 09/14/2017 || - || colspan=2 align="left" | | ||
*Fixed issue where | *Fixed issue where ↑↑Z'''X''' is not affected by the skill. | ||
|- | |- | ||
| 04/19/2018 || 05/16/2018 || colspan=2 align="left" | | | 04/19/2018 || 05/16/2018 || colspan=2 align="left" | | ||
*{{buff|Cooldown | *{{buff|Cooldown Reduction when using Erendil Skill effect added.}} | ||
|- | |- | ||
| 05/17/2018 || 06/14/2018 || colspan=2 align="left" | | | 05/17/2018 || 06/14/2018 || colspan=2 align="left" | | ||
*{{nerf|Erendil Skill Cooldown effect no longer | *{{nerf|Erendil Skill Cooldown Reduction effect no longer works on Hyper Active.}} | ||
|- | |- | ||
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" | | | 09/20/2018 || 10/11/2018 || colspan=2 align="left" | | ||
*{{buff|Critical | *{{buff|Critical Increase effect added.}} | ||
*{{buff|Maximize | *{{buff|Maximize Increase effect added.}} | ||
*{{nerf|Old Calculated Strike | *{{nerf|Old '''Calculated Strike''' effects removed.}} | ||
* | *Changed Cooldown Reduction Method. | ||
|- | |- | ||
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" | | | 06/20/2019 || 07/17/2019 || colspan=2 align="left" | | ||
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| 07/04/2019 || 07/17/2019 || colspan=2 align="left" | | | 07/04/2019 || 07/17/2019 || colspan=2 align="left" | | ||
*{{nerf|Cooldown Reduction | *{{nerf|Cooldown Reduction decreased.}} | ||
*{{nerf|Reactivation Cooldown increased.}} | *{{nerf|Reactivation Cooldown increased.}} | ||
|} | |} |