Calculated Strike: Difference between revisions

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| [Erendil Skill]<br>[[Fatality]], [[Call of Ruin]], [[Furious Engage]], [[Eradication]]
| [Erendil Skills]<br>[[Fatality]] ([[Fatality/ModA|Force]]), [[Call of Ruin]] ([[Call of Ruin/ModA|Force]]), [[Furious Engage]], [[Eradication]]
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<br>
<br>
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=6 | Calculated Strike
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=6 | On Erendil Skill Use
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Critical Chance !! Maximize !! All Special Active Cooldown Decrease !! Reactivation Cooldown
! Critical Increase !! Maximize Increase !! All Special Active Cooldown Reduction !! Erendil Skills !! Reactivation Cooldown
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| align="left" | 1 || 35 || 4% || 4% || rowspan="4" | 7 Seconds || rowspan="4" | 6 Seconds
| align="left" | 1 || 35 || 4% || 4% || rowspan="4" | 7 Seconds || rowspan=4 align=left | {{*}}[[Fatality]] ([[Fatality/ModA|Force]]){{*}}[[Call of Ruin]] ([[Call of Ruin/ModA|Force]]){{*}}[[Furious Engage]]{{*}} [[Eradication]]
| rowspan=4 | 6 Seconds
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| align="left" | 2 || 51 || 6% || 6%
| align="left" | 2 || 51 || 6% || 6%
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! Erendil Skills
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! On Erendil Skill Use
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! All Special Active Cooldown Decrease
! All Special Active Cooldown Reduction
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| align="left" | 1 || 35 || rowspan="4" | 3.5 Seconds
| align="left" | 1 || 35 || rowspan="4" | 3.5 Seconds
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== Tips and Details ==
== Tips and Details ==
*The '''Critical Chance''' increase is additive to your current stats.
*The '''Critical Chance''' increase is additive to your current stats.
<br>


== Updates ==
== Updates ==
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| 02/05/2015 || - || colspan=2 align="left" |  
| 02/05/2015 || - || colspan=2 align="left" |  
*{{nerf|HP Recovery decreased.}}
*{{nerf|HP Recovery decreased.}}
*{{nerf|ZZZZ[Z] (KD Reduction) decreased.}}
*{{nerf|ZZZZ'''Z''' Command Knockdown Reduction decreased.}}
*{{nerf|ZXX[X] (Damage Increase) decreased.}}
*{{nerf|ZXX'''X''' Command Damage Increase decreased.}}
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| 10/13/2016 || - || colspan=2 align="left" |  
| 10/13/2016 || - || colspan=2 align="left" |  
*{{nerf|ZXX[X] (Damage Increase) decreased.}}
*{{nerf|ZXX'''X''' Command Damage Increase decreased.}}
*Tooltip improved.
*Tooltip improved.
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| 09/14/2017 || - || colspan=2 align="left" |  
| 09/14/2017 || - || colspan=2 align="left" |  
*Fixed issue where not affect to ↑↑Z'''X'''.
*Fixed issue where ↑↑Z'''X''' is not affected by the skill.
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| 04/19/2018 || 05/16/2018 || colspan=2 align="left" |  
| 04/19/2018 || 05/16/2018 || colspan=2 align="left" |  
*{{buff|Cooldown decrease when using Erendil Skill effect added.}}
*{{buff|Cooldown Reduction when using Erendil Skill effect added.}}
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| 05/17/2018 || 06/14/2018 || colspan=2 align="left" |  
| 05/17/2018 || 06/14/2018 || colspan=2 align="left" |  
*{{nerf|Erendil Skill Cooldown effect no longer work on Hyper Active.}}
*{{nerf|Erendil Skill Cooldown Reduction effect no longer works on Hyper Active.}}
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| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
*{{buff|Critical Chance effect added.}}
*{{buff|Critical Increase effect added.}}
*{{buff|Maximize Chance effect added.}}
*{{buff|Maximize Increase effect added.}}
*{{nerf|Old Calculated Strike effect deleted.}}
*{{nerf|Old '''Calculated Strike''' effects removed.}}
*Change Cooldown Reduction Method.
*Changed Cooldown Reduction Method.
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| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
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| 07/04/2019 || 07/17/2019 || colspan=2 align="left" |  
| 07/04/2019 || 07/17/2019 || colspan=2 align="left" |  
*{{nerf|Cooldown Reduction amount decreased.}}
*{{nerf|Cooldown Reduction decreased.}}
*{{nerf|Reactivation Cooldown increased.}}
*{{nerf|Reactivation Cooldown increased.}}
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