User:Glave/Ideas/2ndReboot: Difference between revisions
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Eve changes: | Eve changes: | ||
*All Eves: | * All Eves: | ||
** [[Code: Recovery]]'s cooldown reduced to 10 seconds (From 30), and the HP Recovery is increased to 10%. (From 5%) | ** [[Code: Recovery]]'s cooldown reduced to 10 seconds (From 30), and the HP Recovery is increased to 10%. (From 5%) | ||
** Added back skill [[Illusion Strike]], Skill Tier is changed to Strength. | ** Added back skill [[Illusion Strike]], Skill Tier is changed to Strength. | ||
* Code: Ultimate: | * [[Code: Ultimate]]: | ||
** [[Hornet Sting]] changed to Bravery tier. The explosion causes a Black Hole effect which will pull in nearby enemies into the center. Mod Version will be the pre-reboot version with Tenacity tier. | ** [[Hornet Sting]] changed to Bravery tier. The explosion causes a Black Hole effect which will pull in nearby enemies into the center. Mod Version will be the pre-reboot version with Tenacity tier. | ||
* Code: Esencia: | * [[Code: Esencia]]: | ||
** [[Dimension Link - Century]] moved over to Level 15 (Code: Architecture). | ** [[Dimension Link - Century]] moved over to Level 15 (Code: Architecture). | ||
** [[Fayner]] skill deleted, leftover effects moved over to [[Mega Electron Ball : Justice]]. | ** [[Fayner]] skill deleted, leftover effects moved over to [[Mega Electron Ball : Justice]]. | ||
** [[Recall]] damage increased. | ** [[Recall]] damage increased. | ||
** [[Riseon Pride]] Critical / Maximize increase effects deleted. Added effect to increase Critical Damage by 10% for 15 seconds. | ** [[Riseon Pride]] Critical / Maximize increase effects deleted. Added effect to increase Critical Damage by 10% for 15 seconds. | ||
* Code: Sariel: | * [[Code: Sariel]]: | ||
** [[Photon Flare/ModA|Photon Flare]] Mod damage increased to 5,850% | ** [[Photon Flare/ModA|Photon Flare]] Mod damage increased to 5,850% | ||
** [[Evolution]] Reactivation Cooldown decreased to 10 seconds. | ** [[Evolution]] Reactivation Cooldown decreased to 10 seconds. | ||
** [[Thousand Star/ModA|Thousand Star]] Mod will now only fire after attacking an enemy. All Shockballs will home onto the attacked enemy. | ** [[Thousand Star/ModA|Thousand Star]] Mod will now only fire after attacking an enemy. All Shockballs will home onto the attacked enemy. | ||
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Chung changes: | |||
* All Chungs: | |||
** Can press X button (default key) during [[Reload Cannon]] to immediately put you into [[Siege Shelling]]. | |||
** [[Back Blast]] now leaves behind an area that slows enemy's movement speed by 30% for 5 seconds. | |||
** [[Aceldama]] missiles will now all simultaneously land at the same time, instead of landing one by one. | |||
* [[Comet Crusader]]: | |||
** [[Strong Will]]'s Block Chance increased to 60%. (30% in PvP) | |||
** [[Crack Crusher]] skill deleted. (Level 70 Transcendence) | |||
** [[Lunatic Blow]] skill added back as a Tenacity skill. (Level 70 Transcendence) | |||
* [[Fatal Phantom]]: | |||
** [[Head Shot]] now always fires 2 bullets. | |||
*** Final Enhanced Version is now a 25% chance for +100% Critical Chance and +20% Critical Damage | |||
** [[Artillery Strike - Quantum Ballista]] Blast damage increased from 6,468% to 12,315%. | |||
** [[Endless Chase]] passive now grants homing properties to [[Siege Shelling]]. | |||
* [[Centurion]]: | |||
** [[Magnum Shot]] now reduces knockdown rate per hit by 5. | |||
** [[Reload Mastery]]'s extra Cannonball chance increased to 100%. | |||
** [[Chaos Cannon]] movement speed tripled. | |||
** [[Pulse Reload]] now grants a passive Cannonball recovery of 1 Cannonball every 5 seconds. |