Sweep Rolling: Difference between revisions
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**When released, this knockdown hit oddly causes the damage to jump up to maximum charge when it occurs. | **When released, this knockdown hit oddly causes the damage to jump up to maximum charge when it occurs. | ||
*When released immediately without a force field active, the skill will deal 21 uncharged hits and 8 maximum charge hits. | *When released immediately without a force field active, the skill will deal 21 uncharged hits and 8 maximum charge hits. | ||
**In <font color="red">Amplify</font>/<font color="blue">Spectrum</font>/<font color="green">Reactive</font>/<font color="gray">Fusion</font> Mode, the skill will do 3 hits before the force field, <font color="red">19</font>/<font color="blue"> | **In <font color="red">Amplify</font>/<font color="blue">Spectrum</font>/<font color="green">Reactive</font>/<font color="gray">Fusion</font> Mode, the skill will do 3 hits before the force field, <font color="red">19</font>/<font color="blue">57 (19 Per Triangle)</font>/<font color="green">?</font>/<font color="gray">?</font> uncharged hits behind the force field, and <font color="red">7</font>/<font color="blue">21 (7 Per Triangle)</font>/<font color="green">?</font>/<font color="gray">?</font> maximum charge hits after the force field. | ||
**Eve cannot be hit for a short moment when she releases the triangle. | **Eve cannot be hit for a short moment when she releases the triangle. | ||
**The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|Frozen]] will still cancel it. | **The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|Frozen]] will still cancel it. |