Statistics: Difference between revisions

From Elwiki
(added UK names)
Line 7: Line 7:
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
! width="20%" | Name
! width="20%" colspan=2 | Name
! width="70%" | Effect
! width="70%" rowspan=2 | Effect
! width="10%" | Max
! width="10%" rowspan=2 | Max
|-
|-
| '''MP''' || MP, also known as ''Mana Points'', is a measure of your character's maximum MP. MP is required in order to use most skills and certain commands, as well as to [[Mana Break]]. All characters start out with a default amount of 300 MP, but gain 400 MP through Class Passives. The exceptions to this are [[Oz Sorcerer]] and [[Richter]], where the latter gains 480 MP through [[Autosuggestion]]. || N/A
! width="10%" | NA
! width="10%" | UK
|-
|-
| '''Physical Attack Power''' || Physical Attack Power is a measure of your offensive capabilities when using Physical type attacks. This stat is the base value used in all forms of Physical damage calculations. || N/A
| colspan=2 align="center" | '''MP''' || MP, also known as ''Mana Points'', is a measure of your character's maximum MP. MP is required in order to use most skills and certain commands, as well as to [[Mana Break]]. All characters start out with a default amount of 300 MP, but gain 400 MP through Class Passives. The exceptions to this are [[Oz Sorcerer]] and [[Richter]], where the latter gains 480 MP through [[Autosuggestion]]. || N/A
|-
|-
| '''Magical Attack Power''' || Magical Attack Power is a measure of your offensive capabilities when using Magical type attacks. This stat is the base value used in all forms of Magical damage calculations. || N/A
| '''Physical Attack Power''' || '''Attack''' || Physical Attack Power is a measure of your offensive capabilities when using Physical type attacks. This stat is the base value used in all forms of Physical damage calculations. || N/A
|-
|-
| '''Critical Chance''' || Critical grants your attacks a chance to trigger a critical hit, which will increase their damage. When a critical hit is triggered, the resulting damage numbers will be colored red instead of yellow. By default, Critical hits deal 150% damage. || 100%
| '''Magical Attack Power''' || '''Magic Attack''' || Magical Attack Power is a measure of your offensive capabilities when using Magical type attacks. This stat is the base value used in all forms of Magical damage calculations. || N/A
|-
|-
| '''Critical Damage''' || Determines the amount of damage inflicted by Critical hits, enabling you to increase it beyond the default 150%. || N/A
| '''Critical Chance''' || '''Critical Hit''' || Critical grants your attacks a chance to trigger a critical hit, which will increase their damage. When a critical hit is triggered, the resulting damage numbers will be colored red instead of yellow. By default, Critical hits deal 150% damage. || 100%
|-
|-
| '''Maximize''' || This stat that raises the lower limit of a character's '''Physical/Magical Attack Power''' range. During damage calculation, this stat can also give a chance of using the maximum value of the attack power's upper limit.<br><br>If the character is not equipped with a weapon, Maximize will have no effect. If a character possesses 50% Maximize, they will be able to do damage equal to or greater than the listed attack power of their equipped weapon. If they possess 100% Maximize, their attack power will always be equal to the upper limit of their Attack range. || 100%
| colspan=2 align="center" | '''Critical Damage''' || Determines the amount of damage inflicted by Critical hits, enabling you to increase it beyond the default 150%. || N/A
|-
|-
| '''Additional Damage''' || Also known as ''Add. Damage'', this stat provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by critical hit multipliers and is dependent on the damage percentage of the skill or command used. || 102.5%
| '''Maximize''' || '''Devastation''' || This stat that raises the lower limit of a character's '''Physical/Magical Attack Power''' range. During damage calculation, this stat can also give a chance of using the maximum value of the attack power's upper limit.<br><br>If the character is not equipped with a weapon, Maximize will have no effect. If a character possesses 50% Maximize, they will be able to do damage equal to or greater than the listed attack power of their equipped weapon. If they possess 100% Maximize, their attack power will always be equal to the upper limit of their Attack range. || 100%
|-
|-
| '''Damage Increase to Boss Monsters''' || Increases the amount of damage dealt to boss monsters. This effect will add a percentage of extra attack damage when fighting bosses, however it will not affect mini-bosses or normal mobs. || N/A
| '''Additional Damage''' || '''Damage Bonus''' || Also known as ''Add. Damage'', this stat provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by critical hit multipliers and is dependent on the damage percentage of the skill or command used. || 102.5%
|-
|-
| '''Polarize: Damage Dealt / Received Increased''' || Also known as ''Attack/Attacked Damage'', this stat will increase your attack power by a specified amount, however it will also cause you to receive an equivalent amount of extra damage when you are attacked by enemies, making it a double-edged sword. || 45%
| '''Damage Increase to Boss Monsters''' || '''Damage to bosses ↑''' || Increases the amount of damage dealt to boss monsters. This effect will add a percentage of extra attack damage when fighting bosses, however it will not affect mini-bosses or normal mobs. || N/A
|-
|-
| '''Command Attack Damage Increase''' || This stat will increase the attack power of your basic commands. || N/A
| '''Polarize: Damage Dealt / Received Increased''' || '''Polarisation: all hit damage ↑''' || Also known as ''Attack/Attacked Damage'', this stat will increase your attack power by a specified amount, however it will also cause you to receive an equivalent amount of extra damage when you are attacked by enemies, making it a double-edged sword. || 45%
|-
|-
| '''Active Skill Damage Increase''' || Increases the amount of damage dealt when using [[:Category:Active Skills|Active Skills]]. || N/A
| '''Command Attack Damage Increase''' || '''Combo damage ↑''' || This stat will increase the attack power of your basic commands. || N/A
|-
|-
| '''Tenacity Skill Damage Increase''' || Increases the amount of damage dealt when using [[:Category:Tenacity Skills|Tenacity Skills]]. || N/A
| '''Active Skill Damage Increase''' || '''Active skill damage ↑''' || Increases the amount of damage dealt when using [[:Category:Active Skills|Active Skills]]. || N/A
|-
|-
| '''Strength Skill Damage Increase''' || Increases the amount of damage dealt when using [[:Category:Strength Skills|Strength Skills]]. || N/A
| '''Tenacity Skill Damage Increase''' || '''Damage of Tenacity Skills ↑''' || Increases the amount of damage dealt when using [[:Category:Tenacity Skills|Tenacity Skills]]. || N/A
|-
|-
| '''Bravery Skill Damage Increase''' || Increases the amount of damage dealt when using [[:Category:Bravery Skills|Bravery Skills]]. || N/A
| '''Strength Skill Damage Increase''' || '''Damage from Strength Skills ↑''' || Increases the amount of damage dealt when using [[:Category:Strength Skills|Strength Skills]]. || N/A
|-
|-
| '''Hyperactive Skill Damage Increase''' || Increases the amount of damage dealt when using [[:Category:Hyper Active Skills|Hyper Active Skills]]. || N/A
| '''Bravery Skill Damage Increase''' || '''Damage from Transcendence Skills ↑''' || Increases the amount of damage dealt when using [[:Category:Bravery Skills|Bravery Skills]]. || N/A
|-
|-
| '''Ignore Enemy Physical Defense''' || Ignores your enemies Physical Defense Power by a certain percentage. || 20%
| '''Hyperactive Skill Damage Increase''' || '''Damage from Hyper Skills ↑''' || Increases the amount of damage dealt when using [[:Category:Hyper Active Skills|Hyper Active Skills]]. || N/A
|-
|-
| '''Ignore Enemy Magical Defense''' || Ignores your enemies Magical Defense Power by a certain percentage. || 20%
| '''All Skill Damage Increase''' || '''All skill damage ↑''' || Increases the amount of damage dealt when using any skill. || N/A
|-
|-
| '''Action Speed''' || Action Speed increases the animation speed of attacks, entering [[Awakening Mode]], and idle animations. || 130%
| '''Ignore Enemy Physical Defense''' || '''Ignore enemy defence''' || Ignores your enemies Physical Defense Power by a certain percentage. || 20%
|-
|-
| '''Skill MP Cost Decrease''' || Lowers the MP cost of using all [[skills]]. || 35%
| '''Ignore Enemy Magical Defense''' || '''Ignore enemy magic defence''' || Ignores your enemies Magical Defense Power by a certain percentage. || 20%
|-
|-
| '''MP Recovery when attacking Increase''' || Increases the amount of MP gained upon attacking enemies. || 50%
| '''Action Speed''' || '''Attack Speed''' || Action Speed increases the animation speed of attacks, entering [[Awakening Mode]], and idle animations. || 130%
|-
|-
| '''MP Recovery when attacked Increase''' || Increases the amount of MP gained upon being attacked by enemies. || 50%
| '''Skill MP Cost Decrease''' || '''MP consumption of skills ↓''' || Lowers the MP cost of using all [[skills]]. || 35%
|-
|-
| '''Active Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Active Skills|Active Skills]]. || 35%
| '''MP Recovery when attacking Increase''' || '''MP gain on dealt hits ↑''' || Increases the amount of MP gained upon attacking enemies. || 50%
|-
|-
| '''Tenacity Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Tenacity Skills|Tenacity Skills]]. || 35%
| '''MP Recovery when attacked Increase''' || '''MP gain on dealt hits ↑''' || Increases the amount of MP gained upon being attacked by enemies. || 50%
|-
|-
| '''Strength Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Strength Skills|Strength Skills]]. || 35%
| '''Active Skill Cooldown Decrease''' || '''Active skill cooldown ↓''' || Decreases the cooldown time for [[:Category:Active Skills|Active Skills]]. || 35%
|-
|-
| '''Bravery Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Bravery Skills|Bravery Skills]]. || 35%
| '''Tenacity Skill Cooldown Decrease''' || '''Tenacity skill cooldown ↓''' || Decreases the cooldown time for [[:Category:Tenacity Skills|Tenacity Skills]]. || 35%
|-
|-
| '''Awakening Charge Speed Increase / DP Gain''' || Increases the rate of charging the Awakening Gauge. Normally, dealing 100 hits or receiving 50 hits is needed to charge the gauge for one Awakening Bead. Increasing this stat will increase the value of each hit dealt and received, thus decreasing the number of hits needed.<br><br>For players playing [[Add]], this stat is replaced with the '''DP Gain''' stat, which functions similarly by increasing the rate at which Add gains DP when attacking or being attacked. || 50%
| '''Strength Skill Cooldown Decrease''' || '''Strength skill cooldown ↓''' || Decreases the cooldown time for [[:Category:Strength Skills|Strength Skills]]. || 35%
|-
|-
| '''Awakening Duration Increase / DP Cost''' || Increases the duration of the player's [[Awakening Mode|Awakening]].<br><br>For players playing [[Add]], this stat is replaced with the '''DP Cost''' stat, which lowers the rate at which Add consumes DP when attacking or entering Dynamo Configuration Mode. || 40%
| '''Bravery Skill Cooldown Decrease''' || '''Transcendence skill cooldown ↓''' || Decreases the cooldown time for [[:Category:Bravery Skills|Bravery Skills]]. || 35%
|-
| '''Awakening Charge Speed Increase / DP Gain''' || '''Power Boost Charge Speed / DP Charge ↑''' || Increases the rate of charging the Awakening Gauge. Normally, dealing 100 hits or receiving 50 hits is needed to charge the gauge for one Awakening Bead. Increasing this stat will increase the value of each hit dealt and received, thus decreasing the number of hits needed.<br><br>For players playing [[Add]], this stat is replaced with the '''DP Gain''' stat, which functions similarly by increasing the rate at which Add gains DP when attacking or being attacked. || 50%
|-
| '''Awakening Duration Increase / DP Cost''' || '''Power Boost Duration / DP Consumption ↓''' || Increases the duration of the player's [[Awakening Mode|Awakening]].<br><br>For players playing [[Add]], this stat is replaced with the '''DP Cost''' stat, which lowers the rate at which Add consumes DP when attacking or entering Dynamo Configuration Mode. || 40%
|}
|}


Line 72: Line 77:
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
! width="20%" | Name
! colspan=2 width="20%" | Name
! width="70%" | Effect
! rowspan=2 width="70%" | Effect
! width="10%" | Max
! rowspan=2 width="10%" | Max
|-
|-
! width="10%" | NA
! width="10%" | UK
|-
|-
| '''HP''' || HP, also known as ''Hit Points'' is the amount of life your character has. When your character's HP reaches 0, they will faint in battle, requiring you to revive if applicable, retry, or exit. If this happens in PvP, you will lose the battle. Having higher HP means you can endure more hits and survive much longer in battle. || 50%
| colspan=2 align="center" | '''HP''' || HP, also known as ''Hit Points'' is the amount of life your character has. When your character's HP reaches 0, they will faint in battle, requiring you to revive if applicable, retry, or exit. If this happens in PvP, you will lose the battle. Having higher HP means you can endure more hits and survive much longer in battle. || 50%
|-
|-
| '''Physical Defense Power''' || Physical Defense Power measures your defensive capabilities when enduring Physical-based attacks, reducing the amount of physical damage taken by a certain percentage. || N/A
| '''Physical Defense Power''' || '''Defence''' || Physical Defense Power measures your defensive capabilities when enduring Physical-based attacks, reducing the amount of physical damage taken by a certain percentage. || N/A
|-
|-
| '''Magical Defense Power''' || Magical Defense Power measures your defensive capabilities when enduring Magical-based attacks, reducing the amount of magical damage taken by a certain percentage. || N/A
| '''Magical Defense Power''' || '''Magic Defence''' || Magical Defense Power measures your defensive capabilities when enduring Magical-based attacks, reducing the amount of magical damage taken by a certain percentage. || N/A
|-
|-
| '''Damage Reduction''' || Damage Reduction, sometimes referred to as ''Red. Damage'', absorbs the amount of damage taken by a certain percentage. || 45%
| '''Damage Reduction''' || '''Damage Resistance''' || Damage Reduction, sometimes referred to as ''Red. Damage'', absorbs the amount of damage taken by a certain percentage. || 45%
|-
|-
| '''Damage Decrease from Boss Monsters''' || Decreases the amount of damage endured when attacked by bosses. This stat does not affect mini-bosses or normal mobs. || 45%
| '''Damage Decrease from Boss Monsters''' || '''Damage taken from bosses ↓''' || Decreases the amount of damage endured when attacked by bosses. This stat does not affect mini-bosses or normal mobs. || 45%
|-
|-
| '''Recovery Item Effect Increase''' || Increases the effectiveness of consumable recovery items.|| N/A
| '''Recovery Item Effect Increase''' || '''Recovery Item Effect ↑''' || Increases the effectiveness of consumable recovery items.|| N/A
|}
|}


Line 95: Line 104:
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
! width="20%" | Name
! colspan=2 width="20%" | Name
! width="70%" | Effect
! rowspan=2 width="70%" | Effect
! width="10%" | Max
! rowspan=2 width="10%" | Max
|-
|-
! width="10%" | NA
! width="10%" | UK
|-
|-
| '''EXP Gain Increase''' || Determines the rate in which you gain EXP. By default the stat is 0%, which mean you are gaining EXP at the server's default rate. It can be increased in order to speed up the leveling process. || N/A
| '''EXP Gain Increase''' || '''EXP gain ↑''' || Determines the rate in which you gain EXP. By default the stat is 0%, which mean you are gaining EXP at the server's default rate. It can be increased in order to speed up the leveling process. || N/A
|-
|-
| '''ED Gain Increase''' || Increases the amount of ED you gain upon defeating enemies. The default value is 0%, which will earn you ED at your server's default rate. It can be increased in order to earn ED faster. || N/A
| '''ED Gain Increase''' || '''ED gain ↑''' || Increases the amount of ED you gain upon defeating enemies. The default value is 0%, which will earn you ED at your server's default rate. It can be increased in order to earn ED faster. || N/A
|-
|-
| '''Item Drop Rate Increase''' || Affects the probability of obtaining additional item drops from monsters. This stat does not actually affect the rate at which items drop, but merely adds a chance to obtain more drops in addition to regular drops.<br><br>This stat does NOT affect item drops in special dungeons, event dungeons, or raids. || N/A
| '''Item Drop Rate Increase''' || '''Item drop rate ↑''' || Affects the probability of obtaining additional item drops from monsters. This stat does not actually affect the rate at which items drop, but merely adds a chance to obtain more drops in addition to regular drops.<br><br>This stat does NOT affect item drops in special dungeons, event dungeons, or raids. || N/A
|-
|-
| '''Moving Speed''' || Increases the character's walk/dash speed. || 130%
| '''Moving Speed''' || '''Movement Speed''' || Increases the character's walk/dash speed. || 130%
|-
|-
| '''Jump Speed''' || Increases the speed and height of the character's jump. || 130%
| '''Jump Speed''' || '''Jump power''' || Increases the speed and height of the character's jump. || 130%
|-
|-
| '''Adaptation''' || Helps you adapt to the harsh environments of the dungeon and partially negate the stat decrease, regaining some of your Power.|| 45%
| '''Adaptation''' || '''Adaptability''' || Helps you adapt to the harsh environments of the dungeon and partially negate the stat decrease, regaining some of your Power.|| 45%
|}
|}