Thousand Star: Difference between revisions

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! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 75*100}}}}%  || {{formatnum:{{#expr: 75*100*1.2}}}}% || {{formatnum:{{#expr: 75*100*0.45*3}}}}% || {{formatnum:{{#expr: 75*0.55*100*2}}}}% || {{formatnum:{{#expr: 75*0.25*100*2*3}}}}% || {{formatnum:{{#expr: 75*2*50*2}}}}%
| {{formatnum:{{#expr: 75*100}}}}%  || {{formatnum:{{#expr: 75*100*1.2}}}}% || {{formatnum:{{#expr: 75*100*0.45*3}}}}% || {{formatnum:{{#expr: 75*0.55*100*2}}}}% || {{formatnum:{{#expr: 75*0.25*100*2*3}}}}% || {{formatnum:{{#expr: 75*2*50}}}}%
| {{formatnum:{{#expr: 75*100*1.2}}}}%  || {{formatnum:{{#expr: 75*100*1.2*1.2}}}}% || {{formatnum:{{#expr: 75*100*0.45*3*1.2}}}}% || {{formatnum:{{#expr: 75*0.55*100*2*1.2}}}}% || {{formatnum:{{#expr: 75*0.25*100*2*3*1.2}}}}% || {{formatnum:{{#expr: 75*2*50*2*1.2}}}}%
| {{formatnum:{{#expr: 75*100*1.2}}}}%  || {{formatnum:{{#expr: 75*100*1.2*1.2}}}}% || {{formatnum:{{#expr: 75*100*0.45*3*1.2}}}}% || {{formatnum:{{#expr: 75*0.55*100*2*1.2}}}}% || {{formatnum:{{#expr: 75*0.25*100*2*3*1.2}}}}% || {{formatnum:{{#expr: 75*2*50*1.2}}}}%
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! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 26*100}}}}% || {{formatnum:{{#expr: 26*100*1.2}}}}% || {{formatnum:{{#expr: 26*0.45*100*3}}}}% || {{formatnum:{{#expr: 26*0.55*100*2}}}}% || {{formatnum:{{#expr: 26*0.25*100*2*3}}}}% || {{formatnum:{{#expr: 26*2*50*2}}}}%
| {{formatnum:{{#expr: 26*100}}}}% || {{formatnum:{{#expr: 26*100*1.2}}}}% || {{formatnum:{{#expr: 26*0.45*100*3}}}}% || {{formatnum:{{#expr: 26*0.55*100*2}}}}% || {{formatnum:{{#expr: 26*0.25*100*2*3}}}}% || {{formatnum:{{#expr: 26*2*50}}}}%
| {{formatnum:{{#expr: 26*100*1.2}}}}% || {{formatnum:{{#expr: 26*100*1.2*1.2}}}}% || {{formatnum:{{#expr: 26*0.45*100*3*1.2}}}}% || {{formatnum:{{#expr: 26*0.55*100*2*1.2}}}}% || {{formatnum:{{#expr: 26*0.25*100*2*3*1.2}}}}% || {{formatnum:{{#expr: 26*2*50*2*1.2}}}}%
| {{formatnum:{{#expr: 26*100*1.2}}}}% || {{formatnum:{{#expr: 26*100*1.2*1.2}}}}% || {{formatnum:{{#expr: 26*0.45*100*3*1.2}}}}% || {{formatnum:{{#expr: 26*0.55*100*2*1.2}}}}% || {{formatnum:{{#expr: 26*0.25*100*2*3*1.2}}}}% || {{formatnum:{{#expr: 26*2*50*1.2}}}}%
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*'''Mass Release''' is based on a single target.
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*When [[El Crystal Spectrum]] or [[Energetic Heart]] is active, '''Mass Release''' will always use the '''Amplify''' mode to do damage.
*When [[El Crystal Spectrum]] or [[Energetic Heart]] is active, '''Mass Release''' will always use the '''Amplify''' mode to do damage.
**Additionally, when either is active, all hits of the skill will be affected by [[Code: Recovery - Breaker]] as long as the buff lasts.
**Additionally, when either is active, all hits of the skill will be affected by [[Code: Recovery - Breaker]] as long as the buff lasts.
*While the [Enhanced] effect increases its piercing count, the shock balls cannot hit the same target twice.
*'''Thousand Star''''s skill freeze lasts until you can move again, and nearby enemies will receive hitstun.
*'''Thousand Star''''s skill freeze lasts until you can move again, and nearby enemies will receive hitstun.
*The gear will also fire shock balls when an enemy is hit by items picked up by the player, such as [[Power-ups|Raul's Fury, Dryad's Fury, and Oryed's Fury]].
*The gear will also fire shock balls when an enemy is hit by items picked up by the player, such as [[Power-ups|Raul's Fury, Dryad's Fury, and Oryed's Fury]].
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**The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
**The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if its normal cooldown would have already elapsed since the initial activation.
**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if its normal cooldown would have already elapsed since the initial activation.
**When in a party, '''Mass Release''' may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted.
*Shock balls are fired at the center of an enemy's hitbox, which may not always be where its hurtbox is, such as [[Temple of Frozen Water|Avalanche]] or [[Volcanic Flame Entrance|Ignia]] when they hover during certain attacks, or [[Southern Gate|Dark Nephilim]] and [[Magmanta's Cave|Magmanta]] who's hurtboxes are in entirely different places on their body than their hitbox, sometimes causing the shock balls to expire harmlessly in the air.
*Shock balls are fired at the center of an enemy's hitbox, which may not always be where its hurtbox is, such as [[Temple of Frozen Water|Avalanche]] or [[Volcanic Flame Entrance|Ignia]] when they hover during certain attacks, or [[Southern Gate|Dark Nephilim]] and [[Magmanta's Cave|Magmanta]] who's hurtboxes are in entirely different places on their body than their hitbox, sometimes causing the shock balls to expire harmlessly in the air.
**The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
**The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.