Kugel Blitz/ModA: Difference between revisions

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! Normal !! Amplify !! Spectrum !! Reactive !! Fusion  
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion  
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| '''{{PvE}}''' || 507% || rowspan=2 colspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 9 || rowspan=2 |18 || rowspan=2 |80 MP || rowspan=2 |8 Seconds
| '''{{PvE}}''' || 507% || rowspan=2 colspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 6 || rowspan=2 | 18 || rowspan=2 |80 MP || rowspan=2 |8 Seconds
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| '''{{PvP}}''' || 202%
| '''{{PvP}}''' || 202%
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==Tips and Details==
==Tips and Details==
*In order to achive maximum hit in '''Reactive''' and '''Fusion''' mode, '''[Mod] Kugel Blitz''' needs to be used at point-blank range.
*In order to achieve maximum hit in '''Reactive''' and '''Fusion''' mode, '''[Mod] Kugel Blitz''' needs to be used at point-blank range. This results in the skill also dealing its unalerted hits before it passes through the field.
*Maximum hit in '''Spectrum''' mode on a humanoid enemy requires the target to be positioned in such a way that they will get hit as soon as the skill passes through the spectrum field.   
*Maximum hit in '''Spectrum''' mode on a humanoid enemy requires the target to be positioned in such a way that they will get hit as soon as the skill passes through the spectrum field.   
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