Nebula: Difference between revisions

262 bytes added ,  24 January 2021
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! rowspan=2 | Mode !! colspan=2 | Purple Nebula !! colspan=2 | Yellow Nebula !! colspan=2 | Blue Nebula !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Purple Nebula !! colspan=2 | Yellow Nebula !! colspan=2 | Blue Nebula !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! Damage (Magical) !! Magical Defense Decrease !! Damage (Magical) !! HP Recovery per Second !! Damage (Magical) !! Critical Damage Increase !! Per Nebula !! Nebula Count
! Damage (Magical) !! Magical Defense Decrease !! Damage (Magical) !! Ally HP Recovery per Second !! Damage (Magical) !! Critical Damage Taken Increase !! Per Nebula !! Nebula Count
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|-  
! colspan=11 | Normal
! colspan=11 | Normal
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== Tips and Details ==
== Tips and Details ==
*Each Nebula buff is only available if you stand within its range.
*As the dice will explode on impact with enemies, doing a small jump allows all of them to explode on a single target so you can benefit from all 3 effects.
**It is advised to stick to the enemy so the dices explode near from each other.
*The Purple and Blue Nebula debuffs are applied on hit for around 1 second, and expire the moment the nebula cloud visually disappears.
**Purple Nebula part has to hit the enemy in order for it to suffer from the debuff.
*As the Blue Nebula debuff affects an enemy's critical damage taken, and doesn't buff your own critical damage stat, it multiplies the damage an enemy would take from a critical hit directly, making it very potent on any target that can receive debuffs.
*The Blue Nebula buff is multiplicative to your current stats.
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