G-96 Pressure Grenade: Difference between revisions
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== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{{#vardefine:damage_throw |66}} | |||
{{#vardefine:damage_grenade |984}} | |||
{{#vardefine:damage_throw_pvp |26}} | |||
{{#vardefine:damage_grenade_pvp |394}} | |||
{{#vardefine:grenade_count |5}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! rowspan=3 | Mode !! colspan=4 | | ! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Quarter Master]] !! colspan=4 | [[Quarter Master]]/[[Key of Proof]] Used midair | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] | ! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] | ||
Line 72: | Line 77: | ||
! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered | ! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered !! Normal !! Empowered | ||
|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{#expr: ( | <!-- Regular --> | ||
| {{formatnum:{{#expr: ( | | {{formatnum:{{#expr: ({{#var:damage_throw}}+{{#var:damage_grenade}})*{{#var:grenade_count}}}}}}% | ||
| {{formatnum:{{#expr: ( | || {{formatnum:{{#expr: ({{#var:damage_throw}}+{{#var:damage_grenade}})*{{#var:grenade_count}}*1.2}}}}% | ||
|| {{formatnum:{{#expr: ({{#var:damage_throw}}+{{#var:damage_grenade}})*{{#var:grenade_count}}*1.2}}}}% | |||
|| {{formatnum:{{#expr: ({{#var:damage_throw}}+{{#var:damage_grenade}})*{{#var:grenade_count}}*1.2*1.2}}}}% | |||
<!-- Quarter Master --> | |||
| {{formatnum:{{#expr: ({{#var:damage_throw}}+{{#var:damage_grenade}})*{{#var:grenade_count}}*1.2}}}}% | |||
|| {{formatnum:{{#expr: ({{#var:damage_throw}}+{{#var:damage_grenade}})*{{#var:grenade_count}}*1.2*1.2}}}}% | |||
|| {{formatnum:{{#expr: ({{#var:damage_throw}}+{{#var:damage_grenade}})*{{#var:grenade_count}}*1.2*1.2}}}}% | |||
|| {{formatnum:{{#expr: ({{#var:damage_throw}}+{{#var:damage_grenade}})*{{#var:grenade_count}}*1.2*1.2*1.2}}}}% | |||
<!-- Quarter Master/Key of Proof Used midair --> | |||
| {{formatnum:{{#expr: ({{#var:damage_throw}}+{{#var:damage_grenade}})*({{#var:grenade_count}}-1)*1.2*1.3 round2}}}}% | |||
|| {{formatnum:{{#expr: ({{#var:damage_throw}}+{{#var:damage_grenade}})*({{#var:grenade_count}}-1)*1.2*1.2*1.3 round2}}}}% | |||
|| {{formatnum:{{#expr: ({{#var:damage_throw}}+{{#var:damage_grenade}})*({{#var:grenade_count}}-1)*1.2*1.2*1.3 round2}}}}% | |||
|| {{formatnum:{{#expr: ({{#var:damage_throw}}+{{#var:damage_grenade}})*({{#var:grenade_count}}-1)*1.2*1.2*1.2*1.3 round2}}}}% | |||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: ( | <!-- Regular --> | ||
| {{formatnum:{{#expr: ( | | {{formatnum:{{#expr: ({{#var:damage_throw_pvp}}+{{#var:damage_grenade_pvp}})*{{#var:grenade_count}}}}}}% | ||
| {{formatnum:{{#expr: ( | || {{formatnum:{{#expr: ({{#var:damage_throw_pvp}}+{{#var:damage_grenade_pvp}})*{{#var:grenade_count}}*1.2}}}}% | ||
|| {{formatnum:{{#expr: ({{#var:damage_throw_pvp}}+{{#var:damage_grenade_pvp}})*{{#var:grenade_count}}*1.2}}}}% | |||
|| {{formatnum:{{#expr: ({{#var:damage_throw_pvp}}+{{#var:damage_grenade_pvp}})*{{#var:grenade_count}}*1.2*1.2}}}}% | |||
<!-- Quarter Master --> | |||
| {{formatnum:{{#expr: ({{#var:damage_throw_pvp}}+{{#var:damage_grenade_pvp}})*{{#var:grenade_count}}*1.1}}}}% | |||
|| {{formatnum:{{#expr: ({{#var:damage_throw_pvp}}+{{#var:damage_grenade_pvp}})*{{#var:grenade_count}}*1.2*1.1}}}}% | |||
|| {{formatnum:{{#expr: ({{#var:damage_throw_pvp}}+{{#var:damage_grenade_pvp}})*{{#var:grenade_count}}*1.2*1.1}}}}% | |||
|| {{formatnum:{{#expr: ({{#var:damage_throw_pvp}}+{{#var:damage_grenade_pvp}})*{{#var:grenade_count}}*1.2*1.2*1.1}}}}% | |||
<!-- Quarter Master/Key of Proof Used midair --> | |||
| {{formatnum:{{#expr: ({{#var:damage_throw_pvp}}+{{#var:damage_grenade_pvp}})*({{#var:grenade_count}}-1)*1.1*1.1 round2}}}}% | |||
|| {{formatnum:{{#expr: ({{#var:damage_throw_pvp}}+{{#var:damage_grenade_pvp}})*({{#var:grenade_count}}-1)*1.2*1.1*1.1 round2}}}}% | |||
|| {{formatnum:{{#expr: ({{#var:damage_throw_pvp}}+{{#var:damage_grenade_pvp}})*({{#var:grenade_count}}-1)*1.2*1.1*1.1 round2}}}}% | |||
|| {{formatnum:{{#expr: ({{#var:damage_throw_pvp}}+{{#var:damage_grenade_pvp}})*({{#var:grenade_count}}-1)*1.2*1.2*1.1*1.1 round2}}}}% | |||
|} | |} | ||
*Using the initial grenade in mid-air decreases the number of grenades by 1 due to [[Arsenal Reinforcement]] at maximum level. | *Using the initial grenade in mid-air decreases the number of grenades by 1 due to [[Arsenal Reinforcement]] at maximum level. |