Mortar: Difference between revisions

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*Each bullet will deal damage depending on how long it will be falling down. It will spawn at the very top of each target, so tall enemies will take proportionally more hits. For example, [[Free Training|Giant Training Monkey]] will take 3 hits, while [[El Tower Defense|Interdimensional Colossus]] will take 8 hits.
*Each bullet will deal damage depending on how long it will be falling down. It will spawn at the very top of each target, so tall enemies will take proportionally more hits. For example, [[Free Training|Giant Training Monkey]] will take 3 hits, while [[El Tower Defense|Interdimensional Colossus]] will take 8 hits.
**However, each bullet will typically do at least a minimum of 2 hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
**However, each bullet will typically do at least a minimum of 2 hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
***Currently glitched, their damage numbers are not visible at all.
**Currently glitched, their damage numbers are not visible at all.
*Each hit from the bullet will do splash damage, making this skill extremely potent against groups of enemies.
*Each hit from the bullet will do splash damage, making this skill extremely potent against groups of enemies.
*There is about a 1 second gap between when a bullet is fired and when it lands. Since the bullets will fall where a target was when they are marked instead of where they currently are, this skill is very liable to miss if targets are being pushed too much.
*There is about a 1 second gap between when a bullet is fired and when it lands. Since the bullets will fall where a target was when they are marked instead of where they currently are, this skill is very liable to miss if targets are being pushed too much.