Magdonic Cannon: Difference between revisions

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| [[Image:NBTrans3.png|54px]]
| [[Image:NBTrans3.png|54px]]
| {{SkillType|SA|S}} Fires giant cannonball filled with soul forwards. Launches souls outwards upon exploding at the enemy equal to amount of souls gathered in the cannonball. (Can be used in air)
| {{SkillType|SA|S}} Fire a large soul imbued bullet. When the bullet explodes, enemies are attacked by the released souls. (Can also be activated midair)
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! rowspan="2" | Mode !! colspan=3 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=2 | CP Gain !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan="2" | Mode !! colspan=3 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=2 | CP Gain !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Cannonball !! Explosion !! Unleash Soul !! Cannonball !! Explosion !! Unleash Soul
! Shell !! Explosion !! Unleash Soul !! Shell !! Explosion !! Unleash Soul
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! colspan=10 | Normal
! colspan=10 | Normal
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== Tips and Details ==
== Tips and Details ==
*The cannonball gathers enemies up, but will not pull super armored enemies with it and instead will just fly through them.
*The shell gathers enemies up, but will not pull super armored enemies with it and instead will just fly through them.
**Because the cannonball slightly lifts enemies, heavy enemies that cannot be lifted or have a fast falling speed will simply get knocked down as the cannonball passes through them, making the skill deal almost no damage.
**Because the shell slightly lifts enemies, heavy enemies that cannot be lifted or have a fast falling speed will simply get knocked down as it passes through them, making the skill deal almost no damage.
*The cannonball will follow curves on the map, but will not stop at walls, making it hard to make effective use of on cornered enemies without stepping back far enough.
*The shell will follow curves on the map, but will not stop at walls, making it hard to make effective use of on cornered enemies without stepping back far enough.
*Due to the erratic pattern in which the souls explode out of the cannonball, it is very likely any given soul will hit an enemy in areas with a high concentration of enemies, such as in [[Elrianode City]] or [[Abandoned Icerite Plant]], allowing it to function just as well as its [[Magdonic Cannon/ModA|Mod]] counterpart for gaining CP while having more consistent damage on single enemies.
*Due to the erratic pattern in which the souls explode out of the shell, it is very likely any given soul will hit an enemy in areas with a high concentration of enemies, such as in [[Elrianode City]] or [[Abandoned Icerite Plant]], allowing it to function just as well as its [[Magdonic Cannon/ModA|Mod]] counterpart for gaining CP while having more consistent damage on single enemies.
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| 11/21/2019 || - || colspan=2 align="left" |
| 11/21/2019 || - || colspan=2 align="left" |
*Added missing cannonball damage to tooltip.
*Added missing shell damage to tooltip.
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| ??/??/2020 || ??/??/2020 || colspan=2 align="left" |
| ??/??/2020 || ??/??/2020 || colspan=2 align="left" |
*Fixed cannonball sometimes getting stuck on corners
*Fixed shell sometimes getting stuck on corners
**Removed ability to stop on walls.
**Removed ability to stop on walls.
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