Magnetic Guard: Difference between revisions

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! rowspan=2 | Mode !! colspan=4 | [[Status Effects|Sparrow : Guard]] !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=4 | [[Status Effects|Sparrow : Guard]] !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Magical Damage Increase !! Damage Received Reduction !! Special Active Cooldown Speed !! Duration
! Magical Attack <br>Power Increase !! Received Damage Decrease !! Special Active Cooldown Speed !! Duration
|-  
|-  
! colspan=7 | Normal
! colspan=7 | Normal
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*The shared buff from '''Magnetic Guard''' has no range limit, and will even affect party members during the initial split of [[Elrianode City]].
*The shared buff from '''Magnetic Guard''' has no range limit, and will even affect party members during the initial split of [[Elrianode City]].
*With [[Sub Mech Revolution]], '''Magnetic Guard''' will deal damage to surrounding enemies.
*With [[Sub Mech Revolution]], '''Magnetic Guard''' will deal damage to surrounding enemies.
*Received Damage Decrease is multiplicative.
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