Magnetic Guard: Difference between revisions
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! rowspan=2 | Mode !! colspan=4 | [[Status Effects|Sparrow : Guard]] !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! colspan=4 | [[Status Effects|Sparrow : Guard]] !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Magical | ! Magical Attack <br>Power Increase !! Received Damage Decrease !! Special Active Cooldown Speed !! Duration | ||
|- | |- | ||
! colspan=7 | Normal | ! colspan=7 | Normal | ||
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*The shared buff from '''Magnetic Guard''' has no range limit, and will even affect party members during the initial split of [[Elrianode City]]. | *The shared buff from '''Magnetic Guard''' has no range limit, and will even affect party members during the initial split of [[Elrianode City]]. | ||
*With [[Sub Mech Revolution]], '''Magnetic Guard''' will deal damage to surrounding enemies. | *With [[Sub Mech Revolution]], '''Magnetic Guard''' will deal damage to surrounding enemies. | ||
*Received Damage Decrease is multiplicative. | |||
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