Altar of Invocation: Difference between revisions

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(Updated with official terminology https://elsword.nexon.com/News/Notice/View?n4ArticleSN=134939)
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| '''Berthe''' - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past.
| '''Berthe''' - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past.
|
|
*'''Counter Designation:''' Berthe stands upright and sends out a <font color=blue>blue</font>, <font color=purple>purple</font> or <font color=red>red</font> howl. This does not deal damage, but for 50 seconds (8/5 KR Patch: 70 seconds) after, the skill tier that matches the color of the howl will cause Berthe to counter with his signature Howl attack.
*'''Prohibiting Howl:''' Berthe stands upright and sends out a <font color=blue>blue</font>, <font color=purple>purple</font> or <font color=red>red</font> howl. This does not deal damage, but for 50 seconds (8/5 KR Patch: 70 seconds) after, the skill tier that matches the color of the howl will cause Berthe to counter with his signature Howl attack.
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]'''
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]'''
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]'''
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]'''
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*<font color=red>'''Claw Strikes:'''</font> Berthe slashes at a player up to two times with his claws.
*<font color=red>'''Claw Strikes:'''</font> Berthe slashes at a player up to two times with his claws.
*<font color=red>'''Ice Carve:'''</font> After performing '''Claw Strikes''', Berthe will sometimes smash the ground to send out a wave of ice in front, launching players away.
*<font color=red>'''Ice Carve:'''</font> After performing '''Claw Strikes''', Berthe will sometimes smash the ground to send out a wave of ice in front, launching players away.
*<font color=red>'''Ice Beam:'''</font> Berthe becomes invulnerable as he charges up his ice beam, before firing it at players ahead while slowly arcing the beam upward. Players hit by the beam will be frozen in place, but can rapidly tap left and right to break free.
*<font color=red>'''Breath:'''</font> Berthe becomes invulnerable as he charges up an icy breath, before firing it at players ahead while slowly arcing the beam upward. Players hit by the beam will be frozen in place, but can rapidly tap left and right to break free. Berthe is invulnerable during this attack (08/05 KR: Berthe will take reduced damage during this attack.)
*<font color=red>'''Ice Pillars:'''</font> Berthe smashes the ground and makes several ice pillars appears from the ground, inflicting [[Status Effects|Frostbite]] on hit. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it does not remain on the field afterward.
*<font color=red>'''Ice Pillars:'''</font> Berthe smashes the ground and makes several ice pillars appears from the ground, inflicting [[Status Effects|Frostbite]] on hit. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it does not remain on the field afterward.


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'''Note:'''
'''Note:'''
*Upon reaching 150x HP and any time afterwards, Berthe will perform the '''Counter Designation''', targeting two skill tiers at once. Previous '''Counter Designation''' will be cleared.
*Upon reaching 150x HP and any time afterwards, Berthe will perform the '''Prohibiting Howl''', targeting two skill tiers at once. The previous howl's effect will be cleared.
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
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|-
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| '''Berserk Berthe''' - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant.
| '''Berserk Berthe''' - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant.
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|
*'''Counter Designation:''' As before, Berthe will periodically target certain skill tiers throughout the fight, displayed through the use of a special UI at the top of the screen with 3 colored orbs. These follow the same colors as in phase 1.
*'''Prohibition:''' As before, Berthe will periodically target certain skill tiers throughout the fight, displayed through the use of a special UI at the top of the screen with 3 colored orbs. These follow the same colors as in phase 1.
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]'''
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]'''
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]'''
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]'''
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*<font color=red>'''Boundary of Black and White:'''</font> Berthe charges up one of his two wings and then releases a ray towards that side of the map. Right after, he'll fire a ray towards the other side of the map with the other wing as well. Afterwards, waves of black and white light corresponding to the beam fired towards that side will pour out of his wings. Each wave inflicts its own unique debuff that lasts for 3 seconds (8/5 KR Patch: 2 seconds) and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed along with close by teammates.
*<font color=red>'''Boundary of Black and White:'''</font> Berthe charges up one of his two wings and then releases a ray towards that side of the map. Right after, he'll fire a ray towards the other side of the map with the other wing as well. Afterwards, waves of black and white light corresponding to the beam fired towards that side will pour out of his wings. Each wave inflicts its own unique debuff that lasts for 3 seconds (8/5 KR Patch: 2 seconds) and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed along with close by teammates.
*<font color=red>'''Ice Pillars:'''</font> Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
*<font color=red>'''Ice Pillars:'''</font> Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
*<font color=red>'''Soul Fragments:'''</font> Berthe will raise his left hand into the air and will spawn yellow soul fragments across the map, while also teleporting some players to a different plane of existence. The fragments will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the map they are on. Destroy them to prevent the pulse from occurring. Once all orbs have either exploded or been destroyed, Berthe will be dazed and open to attack.
*<font color=red>'''Isolation:'''</font> Berthe will raise his left hand into the air and will spawn yellow soul fragments across the map, while also teleporting some players to a different dimension. The fragments will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the dimension they are in. Destroy them to prevent the pulse from occurring. Once all orbs have either exploded or been destroyed, Berthe will be dazed and open to attack.


'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


'''Note:'''
'''Note:'''
*The '''Counter Designation''' UI will automatically change depending on Berthe's health:
*The '''Prohibition''' UI will automatically change depending on Berthe's health:
**240~210x HP: <font color=red>Red</font>
**240~210x HP: <font color=red>Red</font>
**150~120x HP: <font color=blue>Blue</font>, <font color=purple>Purple</font>
**150~120x HP: <font color=blue>Blue</font>, <font color=purple>Purple</font>
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*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
*The <b>Boundary of Black and White</b> pattern is executed every 1 minute.
*The <b>Boundary of Black and White</b> pattern is executed every 1 minute.
*The <b>Soul Fragments</b> phase will begin every 2 minutes, however their spawn is delayed if <b>Counter Designation</b> or <b>Boundary of Black and White</b> is active.
*The <b>Isolation</b> pattern will begin every 2 minutes, however their spawn is delayed if <b>Prohibition</b> or <b>Boundary of Black and White</b> is active.
*Once the <b>Soul Fragments</b> phase starts, the fragments will spawn every 10 seconds. After 10 seconds have passed, the fragments will trigger an explosion dealing remaining HP% damage to the player (increasing Max HP will not help, damage reduction is also ignored). The explosion of a fragment can be delayed by 1.5 seconds by hit-stunning the fragment.
*Once the <b>Isolation</b> phase starts, the fragments will spawn every 10 seconds. After 10 seconds have passed, the fragments will trigger an explosion dealing remaining HP% damage to the player (increasing Max HP will not help, damage reduction is also ignored). The explosion of a fragment can be delayed by 1.5 seconds by hit-stunning the fragment.
*If '''Counter Designation''' is active, players have an option to coordinate with their team members to damage the boss with any skill type while the boss is performing the '''Boundary of Black and White''' pattern. If the team is successful in removing '''Counter Designation''', then the boss will not '''Howl''', otherwise use '''Seal of Time''' to prevent yourself and your team members from being killed by '''Counter Designation''' pattern after '''Boundary of Black and White''' pattern is over.
*If '''Prohibition''' is active, players have an option to coordinate with their team members to damage the boss with any skill type while the boss is performing the '''Boundary of Black and White''' pattern. If the team is successful in removing '''Prohibition''', then the boss will not '''Howl''', otherwise use '''Seal of Time''' to prevent yourself and your team members from being killed by the '''Prohibition''' pattern after '''Boundary of Black and White''' pattern is over.


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|-
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*<font color=red>'''Ice Pillars:'''</font> The boss raises its arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark gray magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
*<font color=red>'''Ice Pillars:'''</font> The boss raises its arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark gray magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
*<font color=red>'''Aiming Shot:''' </font> The boss aims at a party member and shoots 3 light orbs that will track them until they get hit, inflicting a stack of the "light" debuff on them per hit.
*<font color=red>'''Aiming Shot:''' </font> The boss aims at a party member and shoots 3 light orbs that will track them until they get hit, inflicting a stack of the "light" debuff on them per hit.
*<font color=red>'''Orb Release:'''</font> The boss releases 9 light orbs and then 9 dark orbs in a circle around itself. After being released, the orbs will initially slow down slightly before accelerating again. Players hit by the light orbs will receive a stack of the "light" debuff per hit. Players hit by the dark orbs will receive a stack of the "dark" debuff per hit.
*<font color=red>'''Soul Orb Release:'''</font> The boss releases 9 light orbs and then 9 dark orbs in a circle around itself. After being released, the orbs will initially slow down slightly before accelerating again. Players hit by the light orbs will receive a stack of the "light" debuff per hit. Players hit by the dark orbs will receive a stack of the "dark" debuff per hit.
*<font color=red>'''Mass Orb Release:'''</font> The boss teleports to the top-left platform and immediately performs an enhanced version of '''Orb Release''', sending out two sets of each orb. It will then repeat the attack after teleporting to the center platform and the top-right platform respectively.
*<font color=red>'''Mass Soul Orb Release:'''</font> The boss teleports to the top-left platform and immediately performs an enhanced version of '''Orb Release''', sending out two sets of each orb. It will then repeat the attack after teleporting to the center platform and the top-right platform respectively.
*<font color=red>'''Lasers:'''</font> The boss raises its hands and marks the map with lines, both horizontally and vertically. After a small pause, light and dark rays will spawn there, dealing huge damage on contact. This move is always used twice in a row above 150x HP, and 4 times in a row below 150x HP, interchangeably with the delayed variant below. The rays can either spawn in a grid or horizontally and vertically separately.
*<font color=red>'''Lasers:'''</font> The boss raises its hands and marks the map with lines, both horizontally and vertically. After a small pause, light and dark rays will spawn there, dealing huge damage on contact. This move is always used twice in a row above 150x HP, and 4 times in a row below 150x HP, interchangeably with the delayed variant below. The rays can either spawn in a grid or horizontally and vertically separately.
*'''Orb Call:''' Two orbs will fall from the sky in two separate locations. Players can absorb the effects of these orbs by standing on the location where they hit the ground. They will not be absorbed while they are travelling through the air.
*'''Orb Call:''' Two orbs will fall from the sky in two separate locations. Players can absorb the effects of these orbs by standing on the location where they hit the ground. They will not be absorbed while they are travelling through the air.
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*'''When below 150x HP:'''
*'''When below 150x HP:'''
**<font color=red>'''Dance of Light and Darkness:'''</font> An enhanced version of '''Mass Orb Release'''. The light orbs from both sets will start to spiral clockwise, while the dark orbs from both sets will start to spiral counter-clockwise. Immediately after releasing the second set of orbs, the boss will then send out an additional 2 rings of bright light spheres that move outwards past the light and dark orbs rapidly, after which they slowly return towards to the boss to form 2 rings around it. The rings then move outwards again after some time. At the same time as the bright light spheres, smaller light particles will flow out of the boss in a spiral like pattern until the bright light spheres have formed a ring around the boss. A visual representation of the entire attack can be found [[Media:PruinaumRaidLightDarkPattern.gif|'''''here''''']]. As before, the boss performs this 3 times, on the top-left, center and top-right platforms.
**<font color=red>'''Dance of Light and Darkness:'''</font> An enhanced version of '''Mass Soul Orb Release'''. The light orbs from both sets will start to spiral clockwise, while the dark orbs from both sets will start to spiral counter-clockwise. Immediately after releasing the second set of orbs, the boss will then send out an additional 2 rings of bright light spheres that move outwards past the light and dark orbs rapidly, after which they slowly return towards to the boss to form 2 rings around it. The rings then move outwards again after some time. At the same time as the bright light spheres, smaller light particles will flow out of the boss in a spiral like pattern until the bright light spheres have formed a ring around the boss. A visual representation of the entire attack can be found [[Media:PruinaumRaidLightDarkPattern.gif|'''''here''''']]. As before, the boss performs this 3 times, on the top-left, center and top-right platforms.
**<font color=red>'''Delayed Lasers:'''</font> Areas are marked for lasers to appear like before, but the indicators appear 4 times first, before any lasers are fired. Then a few seconds after, lasers will appear in the marked locations in order, requiring players to memorize each of the 4 patterns' safe spots.
**<font color=red>'''Delayed Lasers:'''</font> Areas are marked for lasers to appear like before, but the indicators appear 4 times first, before any lasers are fired. Then a few seconds after, lasers will appear in the marked locations in order, requiring players to memorize each of the 4 patterns' safe spots.


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**Can now be inflicted with debuffs during the '''Claw Strikes''' pattern.
**Can now be inflicted with debuffs during the '''Claw Strikes''' pattern.
*Berserk Berthe :
*Berserk Berthe :
**Can now be inflicted with debuffs while dazed after the '''Soul Fragment''' pattern. (Excluding debuffs with incapacitating effects)
**Can now be inflicted with debuffs while dazed after the '''Isolation''' pattern. (Excluding debuffs with incapacitating effects)
**Can now be inflicted with debuffs during the '''Boundary of Black and White''' pattern. (Excluding debuffs with incapacitating effects)
**Can now be inflicted with debuffs during the '''Boundary of Black and White''' pattern. (Excluding debuffs with incapacitating effects)
*Annihilator:
*Annihilator:
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**In case of death, the usual resurrection penalty is applied, but there is no resurrection limit.
**In case of death, the usual resurrection penalty is applied, but there is no resurrection limit.
*Berthe:
*Berthe:
**The '''Counter Designation''' pattern's cooldown has been increased and duration has been decreased.
**The '''Prohibiting Howl''' pattern's cooldown has been increased and duration has been decreased.
**'''Berthe''' will no longer become invulnerable during the '''Ice Beam''' pattern.
**'''Berthe''' will no longer become invulnerable during the '''Breath''' pattern.
**While '''Berthe''' is using the '''Ice Beam''' pattern, damage taken by him will be reduced.
**While '''Berthe''' is using the '''Breath''' pattern, damage taken by him will be reduced.
**Chance of '''Berthe''' sealing '''[[:Category: Bravery Skills|Bravery]]''' skills during '''Counter Designation''' has been slightly reduced.
**Chance of '''Berthe''' sealing '''[[:Category: Bravery Skills|Bravery]]''' skills during '''Prohibiting Howl''' has been slightly reduced.
**When '''Berthe''''s HP is at 150 or less, no additional '''Counter Designation''' pattern will be used until initial howl ends.
**When '''Berthe''''s HP is at 150 or less, no additional '''Prohibiting Howl''' pattern will be used until initial howl ends.
**Story Mode:
**Story Mode:
***Targeted skill types will be pointed out.
***Targeted skill types will be pointed out.
*Berserk Berthe:
*Berserk Berthe:
**Reduced the amount of HP required to finish the '''Counter Designation''' pattern.
**Reduced the amount of HP required to finish the '''Prohibition''' pattern.
***90 ~ 60 → 90 ~ 75 (Purple, Red)
***90 ~ 60 → 90 ~ 75 (Purple, Red)
***30 ~ 15 → 30 ~ 20 (Blue, Purple, Red)
***30 ~ 15 → 30 ~ 20 (Blue, Purple, Red)
**If there is only one player left, they will not be sent to another dimension and the orbs will appear in the current location.
**If there is only one player left, they will not be sent to another dimension and the orbs will appear in the current location.
**The duration of the '''Boundary of Black and White''' pattern's debuffs will be reduced.
**The duration of the '''Boundary of Black and White''' pattern's debuffs will be reduced.
**When the '''Soul Fragments''' pattern is executed, the '''Boundary of Black and White''' pattern will be removed in case they overlap.
**When the '''Isolation''' pattern is executed, the '''Boundary of Black and White''' pattern will be removed in case they overlap.
*Annihilator:
*Annihilator:
**Will become fatigued after using '''Flame''' pattern.
**Will become fatigued after using '''Flame''' pattern.
**All pattern cooldowns increased.
**All pattern cooldowns increased.
**Reduced the chance to use the same type of '''Laser''' in succession.
**Reduced the chance to use the same type of '''Laser''' in succession.
**'''Soul Orb''' changed to shoot while facing forwards.
**'''Soul Orb Release''' changed to shoot while facing forwards.
**'''Soul Orb''' movements have been adjusted.
**'''Soul Orb Release''' movements have been adjusted.
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