Root Knight: Difference between revisions

From Elwiki
m (Text replacement - "Tiny - Root Knight.png" to "Mini Icon - Root Knight.png")
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| [[File:Combo - Root Knight 1.png|520px]]
| [[File:Combo - Root Knight 1.png|520px]]
| '''Beam Dash'''
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Slide behind enemies after doing the standard {{CDR}}{{CZ}} combo and fire a large beam of light that can pierce through enemies. The beam of light can be absorbed/reflected.
After doing the standard {{CDR}}{{CZ}} combo, slide behind enemies and fire a large beam of light that can pierce through enemies. The beam of light can be absorbed/reflected.
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{{CDR}}<br>
{{CDR}}<br>
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| [[File:Combo - Root Knight 2.png|520px]]
| [[File:Combo - Root Knight 2.png|520px]]
| '''Air Rush'''
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After performing the standard {{CDRU}}{{CX}} attack, do a wide swing below you before rushing ahead, piercing through enemies.
After performing the standard {{CDRU}}{{CX}} attack, do a wide swing below you before rushing ahead, piercing through enemies.
*By dash cancelling the first {{CZ}} and repeating the attack, it is possible to remain in midair for an extended period of time.
*By dash cancelling the first {{CZ}} and repeating the attack, it is possible to remain in midair for an extended period of time.
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{{CViZ}} 111% Mag. Damage x?
{{CViZ}} 111% Mag. Damage x?
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| {{CDRU}}{{CDeX}}{{CViZ}}{{CViUZ}}
| <center>{{CDRU}}{{CDeX}}{{CViZ}}{{CViUZ}}</center>
| '''Air Rise'''
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An alternative to '''Air Rush''', you can hold the {{CU}} while doing the last {{CZ}} to propel yourself upwards. Can be used up to two times without landing.
An alternative to the above combo, you can hold the {{CU}} while doing the last {{CZ}} to propel yourself upwards. Can be used up to two times without landing.
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{{CDRU}}<br>
{{CDRU}}<br>