Chiliarch: Difference between revisions

1,246 bytes added ,  13 June 2022
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== Additional Combos ==
== Additional Combos ==
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{{Tabber
|$divclass=tabber-border
|Lu=<dfn>{{</dfn>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="25%" rowspan=2 | Image  
! width="20%" | Image  
! width="35%" rowspan=2 | Description
! width="50%" | Description
! width="40%" colspan= 2 | Damage
! width="30%" | Damage
|-
! width="20%" | Lu
! width="20%" | Ciel
|-
|-
|[[File:Combo - Chiliarch 1.png|520px]]
|[[File:Combo - Chiliarch 1.png|520px]]
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|  
After doing {{CZ}}{{CZ}}{{CZ}}, summon a dagger onto nearby enemies. There are 3 types of javelins:
After performing the standard {{CZ}}{{CZ}}{{CZ}}, summon a dagger onto nearby enemies. The dagger will provide one of three random effects:
*A <font color="0000FF">'''Blue Javelin'''</font> will recover 5 MP to nearby players twice.  
*A <font color="0000FF">'''Blue'''</font> dagger will recover 5 MP to nearby players twice.  
*A <font color="FF0000">'''Red Javelin'''</font> will deal damage to nearby enemies twice.  
*A <font color="FF0000">'''Red '''</font> dagger will deal damage to nearby enemies twice.  
*A <font color="008000">'''Green Javelin'''</font> will apply a +10% Physical/Magical Attack buff to nearby players for 2 seconds.
*A <font color="008000">'''Green'''</font> dagger will apply a +10% Physical/Magical Attack buff to nearby players for 2 seconds.
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{{CZ}} 161% Phy. Damage<br>
{{CZ}} 161% Phy. Damage<br>{{CZ}} 271% Phy. Damage<br>{{CZ}} 307% Phy. Damage
{{CZ}} 271% Phy. Damage<br>
----
{{CZ}} 307% Phy. Damage<br>
If <font color="0000FF">'''Blue'''</font> / <font color="008000">'''Green'''</font> dagger:<br>
{{CX}} 284% Phy. Damage<br>
{{CX}} 284% Phy. Damage
*270% Phy. Damage + 240% Phy. Damage x2 (If <font color="FF0000">'''Red Javelin'''</font>)
----
If <font color="FF0000">'''Red'''</font> dagger:<br>
{{CX}} 270% Phy. Damage + 240% Phy. Damage x2
|-
|[[File:Combo - Chiliarch 2.png|520px]]
|
Reworks {{CDR}}{{CZ}}, inflicting hitstun instead of launching enemies, and follow up by turning enemies away from you. Afterwards, or alternatively after {{CDR}}{{CX}}, charge forwards into the enemy, before switching to Ciel who will propel himself into the air, launching enemies with him. You will be able to perform any abilities that can be used in the air after.
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{{CZ}} 147% Phy. Damage<br>
{{CDR}}<br>{{CZ}} 215% Phy. Damage<br>{{CX}} 385% Phy. Damage<br>{{CX}} 344% Phy. Damage x3<br>{{CCPZ}} 82% Phy. Damage x4<br>'''OR'''<br>{{CDR}}<br>{{CX}} 278% Phy. Damage + 174% Phy. Damage<br>{{CX}} 98% Phy. Damage x4<br>{{CCPZ}} 82% Phy. Damage x4
{{CZ}} 190% Phy. Damage<br>
{{CZ}} 225% Phy. Damage<br>
{{CX}} 284% Phy. Damage<br>
*270% Phy. Damage + 240% Phy. Damage x2 (If <font color="FF0000">'''Red Javelin'''</font>)
|-
|-
|[[File:Combo - Chiliarch 2.png|520px]]
|[[File:Combo - Chiliarch 3.png|520px]]
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After the standard {{CDRU}}{{CZ}} or {{CDRU}}{{CX}}, air dash forward horizontally and then again upward or downward diagonally.
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N/A
|}
<dfn>}}</dfn>
|Ciel=<dfn>{{</dfn>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="20%" | Image
! width="50%" | Description
! width="30%" | Damage
|-
| {{CZ}}{{CZ}}{{CZ}}{{CX}}
|  
|  
After doing the standard {{CDR}}{{CZ}} combo, perform a variety of attacks based on which character is active.<br>As Lu, {{CDR}}{{CZ}} is reworked to not launch enemies. Follow up by turn enemies to their back if hit from the front and ramming forward.<br>As Ciel, kicks twice instead of turning enemies.<br>
After performing the standard {{CZ}}{{CZ}}{{CZ}}, summon a dagger onto nearby enemies. The dagger will provide one of three random effects:
Alternatively, after the standard {{CDR}}{{CX}}, attack enemies in their back. Although not mentioned, pressing {{CCPZ}} after the combos will switch to the other character by propelling yourself and any enemies hit into the air. You will be able to perform any abilities that can be used in the air right after.
*A <font color="0000FF">'''Blue'''</font> dagger will recover 5 MP to nearby players twice.  
*A <font color="FF0000">'''Red '''</font> dagger will deal damage to nearby enemies twice.  
*A <font color="008000">'''Green'''</font> dagger will apply a +10% Physical/Magical Attack buff to nearby players for 2 seconds.
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|
{{CDR}}<br>'''Either'''<br>{{CZ}} 215% Phy. Damage<br>{{CX}} 385% Phy. Damage<br>{{CX}} 344% Phy. Damage x3<br>{{CCPZ}} 82% Phy. Damage x4<br>'''OR'''<br>{{CX}} 278% Phy. Damage + 174% Phy. Damage<br>{{CX}} 98% Phy. Damage x4<br>{{CCPZ}} 82% Phy. Damage x4
{{CZ}} 147% Phy. Damage<br>{{CZ}} 190% Phy. Damage<br>{{CZ}} 225% Phy. Damage
----
If <font color="0000FF">'''Blue'''</font> / <font color="008000">'''Green'''</font> dagger:<br>
{{CX}} 284% Phy. Damage
----
If <font color="FF0000">'''Red'''</font> dagger:<br>
{{CX}} 270% Phy. Damage + 240% Phy. Damage x2
|-
| {{CDR}}{{CZ}}{{CX}}{{CX}}{{CCPZ}}
----
{{CDR}}{{CX}}{{CX}}{{CCPZ}}
|
After performing the standard {{CDR}}{{CZ}} combo, perform a spinning kick. Afterwards, or alternatively after the standard {{CDR}}{{CX}}, slash towards the enemy, then switch to Lu who will propel herself into the air, launching enemies with her. You will be able to perform any abilities that can be used in the air after.
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|
{{CDR}}<br>'''Either'''<br>{{CZ}} 82% Phy. Damage x2<br>{{CX}} 295% Phy. Damage<br>{{CX}} 295% Phy. Damage<br>{{CCPZ}} 82% Phy. Damage x4<br>'''OR'''<br>{{CX}} 409% Mag. Damage<br>{{CX}} 147% Phy. Damage<br>{{CCPZ}} 82% Phy. Damage x4
{{CDR}}<br>{{CZ}} 82% Phy. Damage x2<br>{{CX}} 295% Phy. Damage<br>{{CX}} 295% Phy. Damage<br>{{CCPZ}} 82% Phy. Damage x4<br>'''OR'''<br>{{CDR}}<br>{{CX}} 409% Mag. Damage<br>{{CX}} 147% Phy. Damage<br>{{CCPZ}} 82% Phy. Damage x4
|-
|-
|[[File:Combo - Chiliarch 3.png|520px]]
|[[File:Combo - Chiliarch 3.png|520px]]
|  
|  
After the standard {{CDRU}}{{CZ}} or {{CDRU}}{{CX}}, air dash forward horizontally and then again upward or downward diagonally.
After the standard {{CDRU}}{{CZ}} or {{CDRU}}{{CX}}, air dash forward horizontally and then again upward or downward diagonally.
| colspan=2|
|  
N/A
N/A
|}
|}
<dfn>}}</dfn>
}}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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