Mecha Drop: Difference between revisions
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*'''Mecha Drop''' will follow the curves of a map, but it may find itself traveling off the map quite often due to the large gap between each cluster's spawn point, even on very weak curves. | *'''Mecha Drop''' will follow the curves of a map, but it may find itself traveling off the map quite often due to the large gap between each cluster's spawn point, even on very weak curves. | ||
*Enemies on top of platforms will only take damage if they are close enough to where the missiles land, as they will only explode on contact with the ground. | *Enemies on top of platforms will only take damage if they are close enough to where the missiles land, as they will only explode on contact with the ground. | ||
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| 05/27/2021 || 06/23/2021 || colspan=2 align="left" | | | 05/27/2021 || 06/23/2021 || colspan=2 align="left" | | ||
*'''Absorbing''' trait changed to '''Critical'''. | *'''Absorbing''' trait changed to '''Critical'''. | ||
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| 05/28/2022 || 06/08/2022 || colspan=2 align="left" | | |||
*Red overlay effect when casting removed. | |||
*Camera screen shake effect lessened. | |||
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| 06/09/2022 || - || colspan=2 align="left" | | | 06/09/2022 || - || colspan=2 align="left" | |