G-0 Battleroid/ModA: Difference between revisions
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*Right after casting, the summoned G-0 Battleroid will stay in the place it was cast from to fire the '''Guided Missiles''' until it is over. However, using [[Robot Detonation]] can free the summon from its animation, making it enter Support Mode directly after being summoned. All '''Guided Missiles''' will still be fired regardless. | *Right after casting, the summoned G-0 Battleroid will stay in the place it was cast from to fire the '''Guided Missiles''' until it is over. However, using [[Robot Detonation]] can free the summon from its animation, making it enter Support Mode directly after being summoned. All '''Guided Missiles''' will still be fired regardless. | ||
*Just like [[Air Mecha: Gale Force]], the missiles and shots are capable of skipping certain boss mechanics due to their hitstun-locking nature. | *Just like [[Air Mecha: Gale Force]], the missiles and shots are capable of skipping certain boss mechanics due to their hitstun-locking nature. | ||
*You cannot switch [[Force Skills|Mod Skills]] or skill pages when the summon is active, though this applies to all [Mod] summon skills (with '''[Mod] G-0 Battleroid''' being the only one by far). | |||
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