Ancient One/ModA: Difference between revisions

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== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{:Cosmos}}
{{Damage
|dmg=401
|pvp_dmg=114
|hits=42
|avg_hits=15
|heavy=true
|passive1=Cosmos
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|-
|-
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|-  
|-  
| {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 401*21}}}}% ~ {{formatnum:{{#expr: 401*9}}}}%
| {{#var: avg_damage}} || {{#var: avg_damage_heavy}}
|| {{formatnum:{{#expr: 401*21*1.44}}}}% ~ {{formatnum:{{#expr: 401*9*1.44}}}}%
| {{#var: total_damage}} || {{#var: total_damage_heavy}}
|| -
| {{#var: avg_damage_passive1}} || {{#var: avg_damage_heavy_passive1}}
|| -
| {{#var: total_damage_passive1}} || {{#var: total_damage_heavy_passive1}}
| {{formatnum:{{#expr: 401*21*{{#arrayindex:Cosmos|0}}}}}}% ~ {{formatnum:{{#expr: 401*9*{{#arrayindex:Cosmos|0}}}}}}%
|| {{formatnum:{{#expr: 401*21*1.44*{{#arrayindex:Cosmos|0}} round2}}}}% ~ {{formatnum:{{#expr: 401*9*1.44*{{#arrayindex:Cosmos|0}} round2}}}}%
|| -
|| -
|-  
|-  
| {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 114*21}}}}% ~ {{formatnum:{{#expr: 114*9}}}}%
| {{#var: avg_damage_pvp}} || {{#var: avg_damage_heavy_pvp}}
|| {{formatnum:{{#expr: 114*21*1.44}}}}% ~ {{formatnum:{{#expr: 114*9*1.44}}}}%
| {{#var: total_damage_pvp}} || {{#var: total_damage_heavy_pvp}}
|| -
| {{#var: avg_damage_passive1_pvp}} || {{#var: avg_damage_heavy_passive1_pvp}}
|| -
| {{#var: total_damage_passive1_pvp}} || {{#var: total_damage_heavy_passive1_pvp}}
| {{formatnum:{{#expr: 114*21*{{#arrayindex:Cosmos|1}} round2}}}}% ~ {{formatnum:{{#expr: 114*9*{{#arrayindex:Cosmos|1}} round2}}}}%
|| {{formatnum:{{#expr: 114*21*1.44*{{#arrayindex:Cosmos|1}} round2}}}}% ~ {{formatnum:{{#expr: 114*9*1.44*{{#arrayindex:Cosmos|1}} round2}}}}%
|| -
|| -
|}
|}
*Average assumes 21~9 '''Explode Fragment''' hits.
*Average assumes 15 '''Explode Fragment''' hits.
*Assuming a single target.
*Does not account for splash damage.
<br>
<br>