Persistent Rush/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Elsword
|Character=Elsword
|Skill=Persistent Rush
}}
}}
{{#ev:youtube|SqZ4aDmxKvA|400|right}}
{{#ev:youtube|SqZ4aDmxKvA|400|right}}
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|pvp_dmg=897
|pvp_dmg=897
|empowered=true
|empowered=true
|passive1=Oracle
|suffix1=Vitality
}}
}}
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== Related Skills ==
== Related Skills ==
{{SkillTable
{{SkillTable
|RootKnightPassive1.png; Resonance;
|
RootKnightPassive1.png; Resonance;
SacredTemplarTPassive2.png; Oracle Locked-Trans2;
}}
}}


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*Despite the limited fan-shaped detection range (detects only on the front side and doesn't go below two platforms), this skill has an enormous detection range and can go across the screen effortlessly. Along with the fact that this skill doesn't have a separated shorter range for PvP as most "homing/teleporting" skills have, making it an excellent skill for catching an enemy in PvP.
*Despite the limited fan-shaped detection range (detects only on the front side and doesn't go below two platforms), this skill has an enormous detection range and can go across the screen effortlessly. Along with the fact that this skill doesn't have a separated shorter range for PvP as most "homing/teleporting" skills have, making it an excellent skill for catching an enemy in PvP.
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==Updates==
==Updates==