Reflexion: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
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|Character=Ain | |Character=Ain | ||
}} | }} | ||
{{#ev:youtube|lJKmBIbdWGI|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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| [[File:LWSActive4A.png]] | | [[File:LWSActive4A.png]] | ||
|} | |} | ||
| {{SkillType|SA|S}} Encapsulate the energy drawn from the corrupted power of creation into Reflex Spheres. | | {{SkillType|SA|S}} Encapsulate the energy drawn from the corrupted power of creation into Reflex Spheres. The spheres protect its conjurer or track down any hostile presence. | ||
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*Summon 4 Reflex Spheres. (Duration: 10 Seconds) | *Summon 4 Reflex Spheres. (Duration: 10 Seconds) | ||
*Reflex Spheres disappear after dealing 3 hits. | *Reflex Spheres disappear after dealing 3 hits. | ||
* | *Each remaining Reflex Sphere creates 2 Homing Projectiles when the skill key is pressed again. | ||
*Homing Projectile will home the closest target and cause Explosion. (Homing Range | *Homing Projectile will home in on the closest target and cause Explosion. (Homing Range decreased in PvP) | ||
*After duration, gain max 50% of MP depending on the remaining number of Reflex Spheres. | *After duration ends, gain max 50% of MP depending on the remaining number of Reflex Spheres. | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Ain|Reflexion|Critical, Ruthless|mp=200|cd=14}} | ||
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<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{Damage | |||
|dmg=72 | |||
|pvp_dmg=29 | |||
|hits=3 | |||
|count=4 | |||
|prefix=sphere | |||
}} | |||
{{Damage | |||
|dmg=479 | |||
|pvp_dmg=195 | |||
|hits=2 | |||
|count=4 | |||
|prefix=explosion | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain" | ||
|- | |- | ||
! rowspan=2 | | ! rowspan=3 | Mode !! colspan=4 | Base | ||
|- | |||
! colspan=2 | Reflex Sphere !! colspan=2 | Homing Projectile Explosion | |||
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! | ! Per Sphere !! Max !! Per Homing Projectile !! Max | ||
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| {{PvE}} | | {{PvE}} | ||
| | | {{#var: sphere_each_damage}} | ||
| {{#var: sphere_total_damage}} | |||
| {{#var: explosion_each_damage}} | |||
| {{#var: explosion_total_damage}} | |||
|- | |- | ||
| {{PvP}} | | {{PvP}} | ||
| | | {{#var: sphere_each_damage_pvp}} | ||
| {{#var: sphere_total_damage_pvp}} | |||
| {{#var: explosion_each_damage_pvp}} | |||
| {{#var: explosion_total_damage_pvp}} | |||
|} | |} | ||
*Does not account for additional Reflex Sphere through '''[Enhanced]'''. | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*With the right timing, you can launch the skill right before the first '''Reflex Sphere''' would deal its third hit, allowing the skill to do a maximum total of up to {{formatnum:{{#expr: 72*12 + 479*10}}}}% ({{formatnum:{{#expr: 29*12 + 195*10}}}}% in PvP) Magical Damage with 5 '''Reflex Spheres'''. | *With the right timing, you can launch the skill right before the first '''Reflex Sphere''' would deal its third hit, allowing the skill to do a maximum total of up to {{formatnum:{{#expr: 72*12 + 479*10}}}}% ({{formatnum:{{#expr: 29*12 + 195*10}}}}% in PvP) Magical Damage with 5 '''Reflex Spheres'''. | ||
*The homing projectiles do not pierce, but they will deal damage | *The homing projectiles do not pierce, but they will deal splash damage. | ||
*The '''[Enhanced]''' description erroneously says it adds a Homing Projectile on the NA server, instead of a Reflex Sphere. | *The '''[Enhanced]''' description erroneously says it adds a Homing Projectile on the NA server, instead of a Reflex Sphere. | ||
* | *While orbiting around Ain, each of the '''Reflex Spheres''' will inflict hitstun. | ||
<br> | <br> | ||
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<br> | <br> | ||
{{SkillNav - Lofty: Wanderer}} | {{SkillNav - Lofty: Wanderer}} | ||