Extinction/ModA: Difference between revisions

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(Cleanup! I changed the order of the damage sources so it's a bit easier to understand (I hope).)
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{| class="colortable-Noah" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
{| class="colortable-Noah" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
|-
|-
!Class !!Level Required
!Class !!Level Required !! Skill Requirement
|-
|-
|[[Nyx Pieta]]||99
|[[Nyx Pieta]]||99 || {{mr|Extinction}}
|}
|}
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! rowspan= 2 |Frozen Field!! rowspan= 2 |Field Extinction !! rowspan= 2 |Raining Fragments!! colspan= 2 |Per Window
! rowspan= 2 |Frozen Field!! rowspan= 2 |Field Extinction !! rowspan= 2 |Raining Fragments!! colspan= 2 |Per Window
! rowspan= 2 |Window Count !! rowspan= 2 |Raining Fragments
! rowspan= 2 |Window Count !! rowspan= 2 |Raining Fragments
! rowspan= 2 |Fragment Count!! colspan= 2 |Damage Received Increase {{Stat|M|AD}} !! colspan= 2 |Duration
! rowspan= 2 |Fragment Count!! colspan= 2 | Received Damage Increase {{Stat|M|AD}} !! colspan= 2 |Duration
|-
|-
!Frozen Field!!Field Extinction!!Base!![Blessing of Moonlight - New Moon] !!Base!![Blessing of Moonlight - Half Moon]
!Frozen Field!!Field Extinction!!Base!![Blessing of Moonlight - New Moon] !!Base!![Blessing of Moonlight - Half Moon]
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==Tips and Details==
==Tips and Details==
*Only wide enough enemies can be hit by all the windows of the frozen field, as well as each of the raining fragments.
*Only wide enough enemies can be hit by all the windows of the '''Frozen Field''', as well as each of the '''Raining Fragments'''.
*The raining fragments will keep travelling until they come into contact with a platform or the ground.
*The '''Raining Fragments''' will keep travelling until they come into contact with a platform or the ground.
* This version is much more consistent even for single targets, especially smaller enemies, while also having a higher damage potential on very wide enemies.
*This version is much more consistent even for single targets, especially smaller enemies, while also having a higher damage potential on very wide enemies.
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