Sword Knight: Difference between revisions
→Additional Commands
Shironsaki (talk | contribs) m (Text replacement - "Combo - Sword Knight 1a.png" to "Combo - Sword Knight 1.png") |
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! width="45%" |Description | ! width="45%" |Description | ||
! width="25%" |Damage | ! width="25%" |Damage | ||
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| [[File:Combo - Sword Knight 1.png|520px]] | | [[File:Combo - Sword Knight 1.png|520px]] | ||
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{{CX}}{{CX}}{{CIO|X}} has been reworked to include Super Armor and inflict hitstun instead of knockdown. Follow up the combo by slashing once more before thrusting forward all while in Super Armor. | |||
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{{CDeX}} 287% Phy. Damage <br> | {{CDeX}} 287% Phy. Damage <br> | ||
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{{CDeX}} 250% Phy. Damage <br> | {{CDeX}} 250% Phy. Damage <br> | ||
{{CDeX}} 68% Phy. Damage x4 | {{CDeX}} 68% Phy. Damage x4 | ||
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| [[File:Combo - Sword Knight 2.png|520px]] | |||
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After doing the standard {{CDR}}{{CZ}} combo, charge forward while in Super Armor and finish with a sword smash to launch enemies. Charging can be delayed by holding the first {{CHoldX}}. | |||
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{{CDR}} <br> | |||
{{CViZ}} 172% Phy. Damage <br> | |||
{{CDeHoldX}} 43% Phy. Damage x4 <br> | |||
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage | |||
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| [[File:Combo - Sword Knight 3.png|520px]] | | [[File:Combo - Sword Knight 3.png|520px]] | ||
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{{CDRU}}{{CZ}}{{CZ}}{{CIO|Z}} is reworked, perform a spinning dive forward instead of a overhead smash. | |||
* | *When inflicted with a debuff that stops your movement while diving, the animation will stop but he will keep dealing damage until the debuff is over. | ||
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{{CDRU}} <br> | {{CDRU}} <br> |