Soul Infest: Difference between revisions
Move Slowdown had been removed in an unknown patch
IceSoulMOG (talk | contribs) (Move Slowdown had been removed in an unknown patch) |
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |- | ||
! rowspan="2" | Mode !! colspan="2" | Damage (Magical) | ! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! colspan="3" | {{se|082|Soul Shackles||ed}} !! colspan="2" | Max Hits !! rowspan="2" | Combination Gauge Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- | |- | ||
! Spirit Release !! Explosive Shot !! | ! Spirit Release !! Explosive Shot !! Action Speed Decrease !! Movement Speed Decrease !! Duration !! Spirit Release !! Explosive Shot | ||
|- | |- | ||
| colspan=14 | '''Normal''' | | colspan=14 | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 193% || 514% || rowspan="2" | | | {{PvE}} || 193% || 514% || rowspan="2" | 30% || rowspan="2" | 50% || rowspan="2" | 7 Seconds || rowspan="2" | 30 || rowspan="2" | 4 || rowspan="2" | 10 || rowspan="2" | 0 MP || rowspan="2" | 20 Seconds | ||
|- | |- | ||
| {{PvP}} || 61% || 166% | | {{PvP}} || 61% || 166% | ||
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| colspan=14 | '''[Enhanced]''' | | colspan=14 | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 232% || 616% || rowspan="2" | | | {{PvE}} || 232% || 616% || rowspan="2" | 30% || rowspan="2" | 50% || rowspan="2" | 7 Seconds || rowspan="2" | 30 || rowspan="2" | 4 || rowspan="2" | 10 || rowspan="2" | 0 MP || rowspan="2" | 20 Seconds | ||
|- | |- | ||
| {{PvP}} || 74% || 198% | | {{PvP}} || 74% || 198% | ||
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*The souls' explosions will launch enemies slightly, and while the earlier rapid hits keep enemies in place, some of the trailing hits from the souls fired up/down may miss a given target due to this, especially when used at point-blank. | *The souls' explosions will launch enemies slightly, and while the earlier rapid hits keep enemies in place, some of the trailing hits from the souls fired up/down may miss a given target due to this, especially when used at point-blank. | ||
*The '''Gigantic''' trait has no effect on the homing range of the souls, only increasing the area of the grenades and the explosion range of the souls. | *The '''Gigantic''' trait has no effect on the homing range of the souls, only increasing the area of the grenades and the explosion range of the souls. | ||
*This skill can be countered. | *This skill can be countered. | ||
<br> | <br> |