Sword Taker/pl: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="102%" style="border-collapse: collapse;"
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! width="30%" |Image
! width="30%" |Obrazek
! width="50%" |Description
! width="50%" |Opis
! width="20%" |Damage
! width="20%" |Obrażenia
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| [[Image:STCombo1.png]]  
| [[Image:STCombo1.png]]  
| '''Slash UpperCut'''  
| '''Podrzut'''  
Does a regular ZZZ combo, but finishes with an uppercut that launches yourself and the target in the air.
Wykonuje normalne 3 ciosy mieczem, lecz kończy podrzucając siebie i cel.
*''Post 1/17 KR patch''
 
Now launches a shorter distance.
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{{CZ}} 100% Phy. Damage <br>
{{CZ}} 100% Obrażenia Fizyczne <br>
{{CZ}} 100% Phy. Damage <br>
{{CZ}} 100% Obrażenia Fizyczne <br>
{{CZ}} 150% Phy. Damage <br>
{{CZ}} 150% Obrażenia Fizyczne <br>
{{CU}}{{CZ}} 150% Phy. Damage
{{CU}}{{CZ}} 150% Obrażenia Fizyczne
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|-
| [[Image:STCombo2.png]]  
| [[Image:STCombo2.png]]  
| '''Dash Launch'''  
| '''Podryut z biegu'''  
This is another launch combo, but you activate it by doing a dash attack and then using the ZZZ combo. This is similar to the Launch Combo, except that you do not launch yourself. Famous move for having low KD value.
This is another launch combo, but you activate it by doing a dash attack and then using the ZZZ combo. This is similar to the Launch Combo, except that you do not launch yourself. Famous move for having low KD value.
*''Post 1/17 KR patch''
 
Now launches a shorter distance.
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{{CDR}}<br>
{{CDR}}<br>
{{CZ}} 100% Phy. Damage <br>
{{CZ}} 100% Obrażenia Fizyczne <br>
{{CZ}} 100% Phy. Damage <br>
{{CZ}} 100% Obrażenia Fizyczne <br>
{{CZ}} 100% Phy. Damage
{{CZ}} 100% Obrażenia Fizyczne
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|-
| [[Image:STCombo3.png]]  
| [[Image:STCombo3.png]]  
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This combo now has Super Armor applied along with a MP burn effect(-2 MP per slash). It does not need as many button presses to continue the combo.
This combo now has Super Armor applied along with a MP burn effect(-2 MP per slash). It does not need as many button presses to continue the combo.
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{{CX}} 200% Phy. Damage <br>
{{CX}} 200% Obrażenia Fizyczne <br>
{{CX}} 200% Phy. Damage <br>
{{CX}} 200% Obrażenia Fizyczne <br>
{{CZ}} 100% Phy. Damage <br>
{{CZ}} 100% Obrażenia Fizyczne <br>
{{CZ}}(Spam) 80% Phy. Damage continuously <br>
{{CZ}}(Spam) 80% Phy. Damage continuously <br>
{{CZ}} 100% Phy. Damage
{{CZ}} 100% Obrażenia Fizyczne
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