Multi Head Shot: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage<br>Chance !! rowspan=2 | Standby Mode<br>Duration !! colspan=2 | Max Hits !! colspan="3" | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage Chance !! rowspan=2 | Standby Mode Duration !! colspan=2 | Max Hits !! colspan="3" | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Fire !! Additional Fire !! Fire !! Additional Fire !! Initial !! Additional !! Standby
! Fire !! Additional Fire !! Fire !! Additional Fire !! Initial !! Additional !! Standby
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== Tips and Details ==
== Tips and Details ==
*'''Rose''' will fire the first '''Fire''' at the very beginning of the skill.
*The first '''Fire''' occurs immediately when casting the skill.
**The first shot will always be performed in the direction you're facing, regardless of the arrow key held.
**The first shot will always be performed in the direction you're facing, regardless of the arrow key held.
*MP will be consumed per second only during the '''Additional Fire''' intervals.
*MP will be consumed per second only during the '''Additional Fire''' intervals.
*Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP.
*Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP.
*Even if you do not use {{CZ}} at all, [[Rose]] will fire the rest of '''Fire''' in constant intervals while in Shooting Mode.
*Even if you do not use {{CZ}} at all, you will fire the rest of '''Fire''' in constant intervals while in Shooting Mode.
**Though when an extra shot's interval is reached by the end of the skill, it does not get fired, instead [[Rose]] only spins her revolvers and cancels Shooting Mode.  
**When an extra shot's interval is reached by the end of the skill, it does not get fired. Instead, you will spin the revolvers and end Shooting Mode.  
*The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction.
*The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction.
**If the enemy is in front of you and gets hit with forward shots, they will be continuously pushed away.
**If the enemy is in front of you and gets hit with forward shots, they will be continuously pushed away.