Sonic Jump: Difference between revisions

From Elwiki
(Added some tips from JP wikiwiki)
 
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|awk_dmg=i*1.15, i*1.15
|awk_dmg=i*1.15, i*1.15
|pvp_awk_dmg=i*1.15, i*1.15
|pvp_awk_dmg=i*1.15, i*1.15
|dmp=true
|dmp=3
}}
}}
*Average assume 5 "Nano Machine Explosion" hits.
*Average assume 5 '''Nano Machine Explosion''' hits.
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=== Miscellaneous ===
=== Miscellaneous ===
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*While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
*While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
**Targets located one platform above are capable of taking significantly more hits.
**Targets located one platform above are capable of taking significantly more hits.
*The hitbox of the '''Nano Machine Explosion''' is independent of your character's hitbox. As a result, if you cast this skill and are stopped by a wall, the explosions will continue to travel their intended distance and explode inside/beyond the wall.
*The '''Charge''' portion is able to follow curved paths, but the '''Nano Machine Explosions''' cannot.
**Even the '''Charge''' portion will not hit on sharp curves, however.
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|PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump
|PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump
|UK=Supersonic Leap
|UK=Supersonic Leap
|JP=ソニックジャンプ |JPName=Sonic Jump
}}
}}
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{{SkillNav - Psychic Tracer}}
{{SkillNav - Psychic Tracer}}