Bloody Carnival: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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CrRTrans4.png; Awakened Will: Crimson Rose; | CrRTrans4.png; Awakened Will: Crimson Rose; | ||
BMEliminate_Target.png; Target Elimination; | BMEliminate_Target.png; Target Elimination; | ||
}}<br> | }} | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
* | *You will continuously move forward while casting this skill, which may be undesirable when placed right in front of a deadly attack, such as [[Altar of Invocation|Berserk Berthe]]'s energy ray attack during the Black/White Barrier pattern. | ||
*The '''Final Slash''' will momentarily stop the target hit and the caster in place, similarly to how [[Devastating Strike]] functioned before it was changed. | *The '''Final Slash''' will momentarily stop the target hit and the caster in place, similarly to how [[Devastating Strike]] functioned before it was changed. | ||
**It will also knock down on hit. | **It will also knock down on hit. | ||
*Since this skill's casting speed is rather long, some moving enemies may partially or entirely dodge it. Also, be cautious of deadly invincibility-ignoring patterns appearing in close proximity to you while casting due to being locked in animation for this long time. | *Since this skill's casting speed is rather long, some moving enemies may partially or entirely dodge it. Also, be cautious of deadly invincibility-ignoring patterns appearing in close proximity to you while casting due to being locked in animation for this long time. | ||
*The chain can hit well behind | *The chain can hit well behind you and up to 1 platform above you at point blank, dragging enemies to be in front of you. | ||
*If an enemy is initially hit close to the end of this skill's range, they may be pushed further out of its reach. | *If an enemy is initially hit close to the end of this skill's range, they may be pushed further out of its reach. | ||
<br> | <br> |