Siege Mode: Difference between revisions

62 bytes removed ,  11 April 2014
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== Updates ==
== Updates ==
''Post KR Dec.13 2012 patch'':
*12/13/2012 KR
*Both Z and X shots naturally pierce once allowing them to hit two targets.
**Both Z and X shots naturally pierce once allowing them to hit two targets.
*All passives now apply to Siege X, not just Siege Swift.
**All passives now apply to Siege X, not just Siege Swift.
*Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation.
**Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation.
 
*01/17/2013 KR
''Post KR Jan.17 2013 patch:''
**Knockback force from Siege Z reduced.
*Knockback force from Siege Z reduced.
*06/27/2013 KR
 
**Skill Tree revamp increased max skill level to 20.
''Post KR June.27 2013 update''
**Values have been changed accordingly to match the new Skill levels.
*Skill Tree revamp increased max skill level to 20.
**Only [[Hawk Eye]] passive now influences the damage of this skill.
*Values have been changed accordingly to match the new Skill levels.
*06/04/2013 NA
*Only [[Hawk Eye]] passive now influences the damage of this skill.
**Knockback force from Siege Z reduced.
 
 
''Post NA June 4 2013 patch:''
*Knockback force from Siege Z reduced.
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