Siege Mode: Difference between revisions
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== Updates == | == Updates == | ||
*12/13/2012 KR | |||
*Both Z and X shots naturally pierce once allowing them to hit two targets. | **Both Z and X shots naturally pierce once allowing them to hit two targets. | ||
*All passives now apply to Siege X, not just Siege Swift. | **All passives now apply to Siege X, not just Siege Swift. | ||
*Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation. | **Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation. | ||
*01/17/2013 KR | |||
**Knockback force from Siege Z reduced. | |||
*Knockback force from Siege Z reduced. | *06/27/2013 KR | ||
**Skill Tree revamp increased max skill level to 20. | |||
**Values have been changed accordingly to match the new Skill levels. | |||
*Skill Tree revamp increased max skill level to 20. | **Only [[Hawk Eye]] passive now influences the damage of this skill. | ||
*Values have been changed accordingly to match the new Skill levels. | *06/04/2013 NA | ||
*Only [[Hawk Eye]] passive now influences the damage of this skill. | **Knockback force from Siege Z reduced. | ||
*Knockback force from Siege Z reduced. | |||
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